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NoteColorForceOverride.csproj
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47 lines (44 loc) · 3.19 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<OutputType>Library</OutputType>
<LangVersion>9</LangVersion>
<Nullable>enable</Nullable>
<EnableNETAnalyzers>true</EnableNETAnalyzers>
<DebugType>portable</DebugType>
<BeatSaberDir></BeatSaberDir>
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony" HintPath="$(BeatSaberDir)\Libs\0Harmony.dll" />
<Reference Include="BeatmapCore" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\AdditionalContentModel.Interfaces.dll" />
<Reference Include="BeatmapCore" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\BeatmapCore.dll" />
<Reference Include="BSML" HintPath="$(BeatSaberDir)\Plugins\BSML.dll" />
<Reference Include="Chroma" HintPath="$(BeatSaberDir)\Plugins\Chroma.dll" />
<Reference Include="DataModels" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\DataModels.dll" />
<Reference Include="GameplayCore" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\GameplayCore.dll" />
<Reference Include="HMUI" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\HMUI.dll" />
<Reference Include="IPA.Loader" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\IPA.Loader.dll" />
<Reference Include="Main" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\Main.dll" />
<Reference Include="SiraUtil" HintPath="$(BeatSaberDir)\Plugins\SiraUtil.dll" />
<Reference Include="SongCore" HintPath="$(BeatSaberDir)\Plugins\SongCore.dll" />
<Reference Include="Unity.TextMeshPro" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\Unity.TextMeshPro.dll" />
<Reference Include="UnityEngine" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.dll" />
<Reference Include="UnityEngine.CoreModule" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll" />
<Reference Include="UnityEngine.JSONSerializeModule" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.JSONSerializeModule.dll" />
<Reference Include="UnityEngine.PhysicsModule" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.PhysicsModule.dll" />
<Reference Include="UnityEngine.UI" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UI.dll" />
<Reference Include="UnityEngine.UIElementsModule" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIElementsModule.dll" />
<Reference Include="UnityEngine.UIModule" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIModule.dll" />
<Reference Include="UnityEngine.VRModule" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.VRModule.dll" />
<Reference Include="Zenject" HintPath="$(BeatSaberDir)\Beat Saber_Data\Managed\Zenject.dll" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="manifest.json" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="BeatSaberModdingTools.Tasks" Version="2.0.0-beta7" PrivateAssets="all" IncludeAssets="runtime; build; native; contentfiles; analyzers; buildtransitive" />
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.1" PrivateAssets="all" />
</ItemGroup>
</Project>