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Use node package easy-ajax instead of MO5.ajax in Game.js
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Lines changed: 6 additions & 6 deletions

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build/WebStoryEngine.js

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -451,7 +451,7 @@ using.ajax = (function () {
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/*
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WebStory Engine dependencies (v2016.7.1-final.1608060015)
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Build time: Fri, 19 Aug 2016 13:43:00 GMT
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Build time: Fri, 19 Aug 2016 13:47:40 GMT
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*/
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(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
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/* global using, require */
@@ -9945,7 +9945,7 @@ define("WSE.Trigger", function (commands, functions, warn) {
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using(
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"databus",
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"MO5.ajax",
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"easy-ajax",
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"WSE.Keys",
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"WSE.Interpreter",
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"WSE.tools",
@@ -10055,7 +10055,7 @@ define("WSE.Game", function (DataBus, ajax, Keys, Interpreter, tools, WSE, loade
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self.init();
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};
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ajax("GET", this.url, null, fn);
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ajax.get(this.url, null, fn);
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};
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