In scenario Flight (Chapter 1) the player's objective is to move Lemyr to the signpost. They are given 15 turns for that but it is doable in just 5 turns. So if the player is taking their sweet time (do not finish before turn, say, 10), someone (probably Glacyn) should remind Lemyr what he is supposed to do. Just a few sentences said by Glacyn and Lemyr would be enough.