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Due to the high relevance to Sim-to-Real stability, we've also brought this discussion to the Isaac Lab community to gather feedback from RL researchers: [Isaac Lab] |
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Thanks for sharing this! |
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While I appreciate the acknowledgment, a polite "thanks" does not address the 90% compute waste currently inherent in the NVIDIA robotics stack. We are raising a red flag on a fundamental architectural flaw that is stalling the entire Embodied AI industry. |
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Section 1: Breaking the 5000W Compute Wall — From Brute-force Sampling to Algebraic Efficiency
Modern physics simulators (PhysX, Warp, MuJoCo) are hitting a fundamental Scaling Ceiling. Their reliance on the Discrete Time-stepping Paradigm has moved from a standard practice to a major computational burden for Physical AI.
We are currently facing two critical engineering bottlenecks:
We propose a shift from Computational-heavy Heuristics to Algebraic-heavy Continuity. By using Octonions, we can internalize time and causality into the state itself, replacing thousands of iterative GPU instructions with a single, causally-locked algebraic update.
Section 2: Spatiotemporal Coupling — The Octonion 1+7 Unified State
Since Octonions are largely unexplored in robotics, we define their role as a 256-bit Algebraic Container that internalizes time.
• Mathematical Essence: The Octonion is an 8-dimensional algebra: q = r + i₀e₀ + i₁e₁ + ... + i₆e₆, an extension of Complex numbers (2D) and Quaternions (4D).
• Physical Mapping:
• Real part (r): Encodes the Continuous Temporal Flow.
• e₀-e₂ : 3D Attitude (Orientation).
• e₃-e₅ : 3D Position.
• e₆ : Causal Coupling Intensity (The bridge between state variables).
Value for Simulation Platforms:
• Solving the Paradox: This 8D structure supports Adaptive Compute Density. High-frequency events (collisions) trigger increased local precision via e₆, while stable scenes reduce density, avoiding the compute explosion of global small Δt .
• Multi-Scale Coupling: Different imaginary units encode different scales (e.g., e₀-e₂ for robot motion at seconds, e₃-e₅ for millisecond-level deformation). e₆ dynamically balances these weights.
• Simplified Modeling: The orthogonality of imaginary units replaces explicit grid-based space. Updating states becomes an O(n) complexity operation instead of O(n³).
Section 3: Goodbye, Constraint Solvers (The Power of Non-associativity)
In traditional engines, the order of operations—such as calculating collision before displacement—is often arbitrary, depending on code execution order. Because traditional matrices are Associative, the engine can confuse the sequence of impulses, leading to non-causal "tunneling."
Octonions are Non-associative: (a·b)·c ≠ a·(b·c).This property mathematically enforces Physical Causality. If the operations do not strictly follow the sequence of physical events, the equation will not close. Physics laws become Compiler-level Type Checks, It treats physical impossibility as an algebraic contradiction, naturally eliminating non-causal penetration.
The Causal Dynamics Solver
We replace the "Force → Velocity → Position" chain with a unified multiplication sequence. This prevents "Impact B" from overriding "Impact A":
The Advantage: Traditional engines "pull back" objects after they penetrate. In our solver, the collision sequence is algebraically locked—the manifold cannot represent a state where causality is violated.
Section 4: Rapid Validation in Isaac Sim
To demonstrate the efficacy of the Octonion Causal Lock without modifying the core engine of Isaac Sim, we provide a "Plug-and-Play" validation path using our OEKF (Octonion Extended Kalman Filter) as an external ROS 2 node.
1. Data Input: Leveraging Native Isaac Sim Sensors
2. OEKF Node Development: Lightweight Integration
3. Result Output: Interfacing with Robot Control
4. Benchmarking: High-Dynamic Stress Test
Section 5: Strategic Roadmap — Overcoming the "Compute Wall" via Dedicated Hardware
We believe the 5000W Compute Wall is an architectural dead-end for GPGPU-based Physical AI. Our mission is to move beyond the software layer by building a Dedicated Causal Processor.
Urgent Call for Benchmarking: Ending the Era of Computational Waste in Physics AI
We are officially calling on the NVIDIA PhysX and Warp core teams to immediately benchmark our "Causal Lock" implementation against traditional iterative solvers.
Every day we delay this transition, the industry burns megawatts of power and millions of dollars in GPU cycles—not on actual physics, but on "patching" the mathematical failures of discretization. The 5000W vs. 100W gap is no longer just a technical curiosity; it is a systemic inefficiency that is stifling the progress of real-world robotics.
We challenge NVIDIA to verify these results: If our Hypercomplex framework can indeed eliminate the Sim-to-Real jitter and collapse the compute overhead as demonstrated, it is time to move past the "Brute-Force Bubble."
Let’s stop simulating the "shadows" of physics and start executing its causal reality. We await a rigorous technical response.
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