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Program.cs
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58 lines (50 loc) · 1.74 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameOfLife
{
class Program
{
static void Main(string[] args)
{
startTheGameOfLife(9, 9);
}
public static void startTheGameOfLife(int height, int width)
{
Grid myGrid = new Grid(height, width);
myGrid.initRandom();
for (var i = 0; i <= myGrid.generations.Count; i++)
{
Generation currentGeneration = myGrid.generations[i];
string response;
currentGeneration.DrawGeneration();
Generation newGeneration = currentGeneration.ProcessGeneration();
myGrid.generations.Add(newGeneration);
if (newGeneration.GetAliveCells() == 0)
{
newGeneration.DrawGeneration();
Console.WriteLine("Everyone is dead :(");
Console.WriteLine("Do you want to start a new game [Y/N]?");
response = Console.ReadLine();
if (response == "Y" || response == "y")
startTheGameOfLife(9, 9);
Console.ReadLine();
break;
}
else
{
Console.WriteLine("Do you want to continue? [Y/N]");
response = Console.ReadLine();
if (response == "N" || response == "n")
{
break;
}
else
continue;
}
}
}
}
}