Rivy Game Engine (made in rust) Demo
2025-10-21.14-08-14.mp4
Rivy is a lightweight game engine built on top of Raylib and Bevy ECS.
It is designed to be easy to use, CPU-friendly, and beginner-friendly while still giving you the power of ECS.
⚠️ might have to use admin privliages to run the makefile⚠️ for window and mac you might have to go to the raylib github to install the dependencies and if on linux the makefile only dowloads the dep on debian linux distros- Install cmake and make
- First run the make file By doing In the terminal ->
cd Rivy-engineThen run ->make dep - To use Rivy Without Downloading The Source Code you have to add (
rivy = { git = "https://github.com/juno-ode/Rivy-engine.git", subdir = "rivy" }) under[dependencies]in your projectCargo.tmolfile
- 🏎️ Raylib integration → simple and fast rendering
- 🧩 Bevy ECS → modern entity-component-system architecture
- ⌨️ Input system -> For geting keybord input's
runtimesys.rs - 🖼️ Customizable draw system → add any 3D draw function in
draw3d.rs - 🪟 ** Default Main loop and window setup** → handled in
wint.rs(you can make a custom one) - 📦 Library exports → managed through
lib.rsandprelude.rs
- ✅ default Core engine loop (
winit.rs)you can make a custom winit - ✅ 3D/2D drawing (
draw3d.rs) - ✅ keybord input system (
runtimesys.rs) - ✅ GUI Editor https://github.com/juno-ode/Rivy-Engine-editor.git
- 🔄 Add more Raylib functions Coming soon
- ✅ audio system you can use Raylibs built in audio sys
- 🔄 physic intergration Coming soon
- 🔄 and More
- you can aso make your own app sturct for rivy -File winit.
- Files
game.rsandadd.rsare not needed right now. lib.rslinks everything together so you can easilypub usethe engine viaprelude.rs.- To chang any value of camera at runtime instead of doing, example cam.position.x you have to do cam.camera3d.position.x
- ✔️ What Rivy is
- ✔️ How it’s structured
- ✔️ What’s coming next