@@ -44,10 +44,7 @@ function SimplexNoise(random) {
4444 this . p = buildPermutationTable ( random ) ;
4545 this . perm = new Uint8Array ( 512 ) ;
4646 this . permMod12 = new Uint8Array ( 512 ) ;
47- for ( var i = 0 ; i < 256 ; i ++ ) {
48- this . p [ i ] = random ( ) * 256 ;
49- }
50- for ( i = 0 ; i < 512 ; i ++ ) {
47+ for ( var i = 0 ; i < 512 ; i ++ ) {
5148 this . perm [ i ] = this . p [ i & 255 ] ;
5249 this . permMod12 [ i ] = this . perm [ i ] % 12 ;
5350 }
@@ -229,28 +226,28 @@ SimplexNoise.prototype = {
229226 var jj = j & 255 ;
230227 var kk = k & 255 ;
231228 // Calculate the contribution from the four corners
232- var t0 = 0.5 - x0 * x0 - y0 * y0 - z0 * z0 ;
229+ var t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0 ;
233230 if ( t0 < 0 ) n0 = 0.0 ;
234231 else {
235232 var gi0 = permMod12 [ ii + perm [ jj + perm [ kk ] ] ] * 3 ;
236233 t0 *= t0 ;
237234 n0 = t0 * t0 * ( grad3 [ gi0 ] * x0 + grad3 [ gi0 + 1 ] * y0 + grad3 [ gi0 + 2 ] * z0 ) ;
238235 }
239- var t1 = 0.5 - x1 * x1 - y1 * y1 - z1 * z1 ;
236+ var t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1 ;
240237 if ( t1 < 0 ) n1 = 0.0 ;
241238 else {
242239 var gi1 = permMod12 [ ii + i1 + perm [ jj + j1 + perm [ kk + k1 ] ] ] * 3 ;
243240 t1 *= t1 ;
244241 n1 = t1 * t1 * ( grad3 [ gi1 ] * x1 + grad3 [ gi1 + 1 ] * y1 + grad3 [ gi1 + 2 ] * z1 ) ;
245242 }
246- var t2 = 0.5 - x2 * x2 - y2 * y2 - z2 * z2 ;
243+ var t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2 ;
247244 if ( t2 < 0 ) n2 = 0.0 ;
248245 else {
249246 var gi2 = permMod12 [ ii + i2 + perm [ jj + j2 + perm [ kk + k2 ] ] ] * 3 ;
250247 t2 *= t2 ;
251248 n2 = t2 * t2 * ( grad3 [ gi2 ] * x2 + grad3 [ gi2 + 1 ] * y2 + grad3 [ gi2 + 2 ] * z2 ) ;
252249 }
253- var t3 = 0.5 - x3 * x3 - y3 * y3 - z3 * z3 ;
250+ var t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3 ;
254251 if ( t3 < 0 ) n3 = 0.0 ;
255252 else {
256253 var gi3 = permMod12 [ ii + 1 + perm [ jj + 1 + perm [ kk + 1 ] ] ] * 3 ;
@@ -349,35 +346,35 @@ SimplexNoise.prototype = {
349346 var kk = k & 255 ;
350347 var ll = l & 255 ;
351348 // Calculate the contribution from the five corners
352- var t0 = 0.5 - x0 * x0 - y0 * y0 - z0 * z0 - w0 * w0 ;
349+ var t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0 - w0 * w0 ;
353350 if ( t0 < 0 ) n0 = 0.0 ;
354351 else {
355352 var gi0 = ( perm [ ii + perm [ jj + perm [ kk + perm [ ll ] ] ] ] % 32 ) * 4 ;
356353 t0 *= t0 ;
357354 n0 = t0 * t0 * ( grad4 [ gi0 ] * x0 + grad4 [ gi0 + 1 ] * y0 + grad4 [ gi0 + 2 ] * z0 + grad4 [ gi0 + 3 ] * w0 ) ;
358355 }
359- var t1 = 0.5 - x1 * x1 - y1 * y1 - z1 * z1 - w1 * w1 ;
356+ var t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1 - w1 * w1 ;
360357 if ( t1 < 0 ) n1 = 0.0 ;
361358 else {
362359 var gi1 = ( perm [ ii + i1 + perm [ jj + j1 + perm [ kk + k1 + perm [ ll + l1 ] ] ] ] % 32 ) * 4 ;
363360 t1 *= t1 ;
364361 n1 = t1 * t1 * ( grad4 [ gi1 ] * x1 + grad4 [ gi1 + 1 ] * y1 + grad4 [ gi1 + 2 ] * z1 + grad4 [ gi1 + 3 ] * w1 ) ;
365362 }
366- var t2 = 0.5 - x2 * x2 - y2 * y2 - z2 * z2 - w2 * w2 ;
363+ var t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2 - w2 * w2 ;
367364 if ( t2 < 0 ) n2 = 0.0 ;
368365 else {
369366 var gi2 = ( perm [ ii + i2 + perm [ jj + j2 + perm [ kk + k2 + perm [ ll + l2 ] ] ] ] % 32 ) * 4 ;
370367 t2 *= t2 ;
371368 n2 = t2 * t2 * ( grad4 [ gi2 ] * x2 + grad4 [ gi2 + 1 ] * y2 + grad4 [ gi2 + 2 ] * z2 + grad4 [ gi2 + 3 ] * w2 ) ;
372369 }
373- var t3 = 0.5 - x3 * x3 - y3 * y3 - z3 * z3 - w3 * w3 ;
370+ var t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3 - w3 * w3 ;
374371 if ( t3 < 0 ) n3 = 0.0 ;
375372 else {
376373 var gi3 = ( perm [ ii + i3 + perm [ jj + j3 + perm [ kk + k3 + perm [ ll + l3 ] ] ] ] % 32 ) * 4 ;
377374 t3 *= t3 ;
378375 n3 = t3 * t3 * ( grad4 [ gi3 ] * x3 + grad4 [ gi3 + 1 ] * y3 + grad4 [ gi3 + 2 ] * z3 + grad4 [ gi3 + 3 ] * w3 ) ;
379376 }
380- var t4 = 0.5 - x4 * x4 - y4 * y4 - z4 * z4 - w4 * w4 ;
377+ var t4 = 0.6 - x4 * x4 - y4 * y4 - z4 * z4 - w4 * w4 ;
381378 if ( t4 < 0 ) n4 = 0.0 ;
382379 else {
383380 var gi4 = ( perm [ ii + 1 + perm [ jj + 1 + perm [ kk + 1 + perm [ ll + 1 ] ] ] ] % 32 ) * 4 ;
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