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Field.cpp
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80 lines (72 loc) · 1.26 KB
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#include <iostream>
#include "Field.h"
#include "Game.h"
#include "King.h"
#include "Queen.h"
#include "Rock.h"
#include "Bishop.h"
#include "Knight.h"
#include "Pawn.h"
Field::Field()
{
occupied_ = false;
piece_ = 0;
}
const bool Field::isOccupied()
{
return occupied_;
}
const bool Field::isAccessible(bool player_is_white)
{
bool accessible = true;
if(occupied_)
{
if((player_is_white && getPiece()->isWhite())
|| (!player_is_white && !getPiece()->isWhite()))
{
accessible = false;
}
}
return accessible;
}
Piece* Field::getPiece()
{
return piece_;
}
const void Field::setPiece(Piece* piece_ptr)
{
if(piece_ptr)
{
occupied_ = true;
}
else
{
occupied_ = false;
}
piece_ = piece_ptr;
}
void Field::initPiece(const char type, const bool is_white)
{
switch(type)
{
case Game::KING:
piece_ = new King(is_white);
break;
case Game::QUEEN:
piece_ = new Queen(is_white);
break;
case Game::ROCK:
piece_ = new Rock(is_white);
break;
case Game::BISHOP:
piece_ = new Bishop(is_white);
break;
case Game::KNIGHT:
piece_ = new Knight(is_white);
break;
case Game::PAWN:
piece_ = new Pawn(is_white);
break;
}
occupied_ = true;
}