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Description
This might be a bad name for it, although it is the name that steaminput uses. Unchanged, the analog axis is just a line intersecting the origin. Deadzone shifts the start of this line sideways. I propose this new setting which would shift the start of this line upwards as well.
This would help to mitigate the problem shown in the reWASD forum link below. I have experienced this issue to be particularly annoying when trying to use the analog sticks on the PCSX emulator.
References:
Also note that anti-deadzone will be very useful too. Basically, specifying both input and output ranges of an axis. And it should be able to be saved as a game override.
Originally posted by @keknyJi in #8502
https://forums.pcsx2.net/Thread-Feature-Request-Lilypad-s-Deadzone-removal-feature-in-PCSX2-2-0
It is also a feature that steaminput has
Using PCSX2 as a non steam game with steaminput, I was able to eliminate the issue. It would be nice to have the same options in RetroArch.