Platform
Linux
Renderer
Vulkan
Game exhibiting the issue
Any Wii game with a 16:9 aspect ratio, such as New Super Mario Bros. Wii
Describe the issue
As the title says, I was testing the new aspect ratio options from the PR #419 and noticed that selecting Aspect Ratio>Auto produces a stretched image that doesn't match the image displayed in the standalone Dolphin.
Dolphin core, Aspect Ratio>Auto, all the other settings as default:

Standalone Dolphin, default settings:

I haven't been able to do extensive testing, but GameCube games with a 4:3 aspect ratio don't seem to be affected, only Wii games with a 16:9 aspect ratio. The closest image to "normal" that I achieved was by selecting Aspect Ratio>Raw, which produces the following result:

Also, since Aspect Ratio: Auto is the default in the standalone Dolphin, I think it would make sense for the Dolphin core also set it as the default, although, of course, this is just a suggestion, as the important thing is that the user can choose what best suits their needs.
Log Output
I don't think the log is necessary since there's no crash, but since it's required by the template, here we go:
retroarch.log