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Remove old URL's
roguecentral.org is known to be expired and used by bad actors Did not bother checking 110mb.com before removing it
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docs/html2/fov_compute.html

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@@ -59,9 +59,7 @@ <h1>13.2. Computing the field of view</h1>
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href="http://roguebasin.roguelikedevelopment.org/index.php?title=Precise_Permissive_Field_of_View">this</a>
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algorithm<br /> Permissive has a variable permissiveness parameter. You can either use the constants
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FOV_PERMISSIVE_x, x between 0 (the less permissive) and 8 (the more permissive), or using the macro
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FOV_PERMISSIVE(x). <br /> * FOV_RESTRICTIVE : Mingos' Restrictive Precise Angle Shadowcasting (MRPAS). Original
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implementation <a href="http://umbrarumregnum.110mb.com/download/mrpas">here</a>. Comparison of the algorithms
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:<br /> Check <a href="http://roguecentral.org/libtcod/fov/fov.pdf">this</a>.<br /> </p>
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FOV_PERMISSIVE(x). <br /> * FOV_RESTRICTIVE : Mingos' Restrictive Precise Angle Shadowcasting (MRPAS).<br /> </p>
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<div class="code">
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<p class="cpp"><span class="code-keyword">void</span> TCODMap<span class="code-symbol">::</span>computeFov<span
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class="code-symbol">(</span><span class="code-keyword">int</span> playerX<span

doxygen/class_t_c_o_d_map.html

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@@ -320,7 +320,7 @@ <h2 class="memtitle"><span class="permalink"><a href="#a9d5284442dd75ca859075a4a
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FOV_PERMISSIVE_4,FOV_PERMISSIVE_5,FOV_PERMISSIVE_6,FOV_PERMISSIVE_7,FOV_PERMISSIVE_8,
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FOV_RESTRICTIVE,
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NB_FOV_ALGORITHMS } TCOD_fov_algorithm_t;
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</pre></div><p> FOV_BASIC : classic libtcod fov algorithm (ray casted from the player to all the cells on the submap perimeter) FOV_DIAMOND : based on <a href="http://www.geocities.com/temerra/los_rays.html">this</a> algorithm FOV_SHADOW : based on <a href="http://roguebasin.roguelikedevelopment.org/index.php?title=FOV_using_recursive_shadowcasting">this</a> algorithm FOV_PERMISSIVE_x : based on <a href="http://roguebasin.roguelikedevelopment.org/index.php?title=Precise_Permissive_Field_of_View">this</a> algorithm Permissive has a variable permissiveness parameter. You can either use the constants FOV_PERMISSIVE_x, x between 0 (the less permissive) and 8 (the more permissive), or using the macro FOV_PERMISSIVE(x). FOV_RESTRICTIVE : Mingos' Restrictive Precise Angle Shadowcasting (MRPAS). Original implementation <a href="http://umbrarumregnum.110mb.com/download/mrpas">here</a>. Comparison of the algorithms : Check <a href="http://roguecentral.org/libtcod/fov/fov.pdf">this</a>.</p>
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</pre></div><p> FOV_BASIC : classic libtcod fov algorithm (ray casted from the player to all the cells on the submap perimeter) FOV_DIAMOND : based on <a href="http://www.geocities.com/temerra/los_rays.html">this</a> algorithm FOV_SHADOW : based on <a href="http://roguebasin.roguelikedevelopment.org/index.php?title=FOV_using_recursive_shadowcasting">this</a> algorithm FOV_PERMISSIVE_x : based on <a href="http://roguebasin.roguelikedevelopment.org/index.php?title=Precise_Permissive_Field_of_View">this</a> algorithm Permissive has a variable permissiveness parameter. You can either use the constants FOV_PERMISSIVE_x, x between 0 (the less permissive) and 8 (the more permissive), or using the macro FOV_PERMISSIVE(x). FOV_RESTRICTIVE : Mingos' Restrictive Precise Angle Shadowcasting (MRPAS).</p>
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<p >void TCODMap::computeFov(int playerX, int playerY) void TCODMap::computeFov(int playerX, int playerY, int maxRadius) void TCODMap::computeFov(int playerX, int playerY, int maxRadius,bool light_walls) void TCODMap::computeFov(int playerX, int playerY, int maxRadius,bool light_walls, TCODFOVTypes algo) </p><dl class="params"><dt>Parameters</dt><dd>
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<table class="params">
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<tr><td class="paramname">map</td><td>In the C version, the map handler returned by the TCOD_map_new function. </td></tr>

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