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script_export_texture.py
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178 lines (152 loc) · 7.19 KB
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import os
import torch
import imageio
import numpy as np
import math
import torch.nn as nn
import time
from NeRF import *
from configs import config_parser
from dataloader import load_data, load_images, load_masks, load_position_maps, has_matted, load_matted
from utils import *
import shutil
from datetime import datetime
from metrics import compute_img_metric
import cv2
from PIL import Image
torch.set_default_tensor_type('torch.cuda.FloatTensor')
device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
def export_texture_map(nerf: NeUVFModulateT, resolution, ts, poses):
poses = torch.tensor(poses)
poses_dir = poses[:, :3, :3] * torch.tensor([0, 0, 1.]).type_as(poses)[None, None, :]
poses_dir = poses_dir.sum(dim=-1)
viewdir_mid = poses_dir[4]
viewdir_up = poses_dir[3]
viewdir_down = poses_dir[8] + poses_dir[11]
viewdir_left = poses_dir[6] + torch.tensor([2, 0, -0.5])
viewdir_right = poses_dir[2] + torch.tensor([-2, 0, -0.5])
viewdir_up = (viewdir_up / viewdir_up.norm())[None, None, :]
viewdir_down = (viewdir_down / viewdir_down.norm())[None, None, :]
viewdir_left = (viewdir_left / viewdir_left.norm())[None, None, :]
viewdir_right = (viewdir_right / viewdir_right.norm())[None, None, :]
y, x = torch.meshgrid([torch.linspace(0, 1, resolution), torch.linspace(0, 1, resolution)])
x, y = x[..., None], y[..., None]
viewdir = viewdir_up * (1 - y) + viewdir_down * y + viewdir_left * (1 - x) + viewdir_right * x
viewdir = viewdir / viewdir.norm(dim=-1, keepdim=True)
baked_list = []
residual_list = []
albedo_list = []
for ti in ts:
textures = nerf.get_texture_map(resolution, ti, views=viewdir)
baked, albedo, residual = textures[-1].permute(0, 2, 3, 1)[0], textures[1].permute(0, 2, 3, 1)[0], textures[0].permute(0, 2, 3, 1)[0]
baked_list.append(baked.cpu())
albedo_list.append(albedo.cpu())
residual_list.append(residual.cpu())
return baked_list, albedo_list, residual_list
if __name__ == "__main__":
parser = config_parser()
parser.add_argument("--texresolution", type=int, default=1024,
help='std dev of noise added to regularize sigma_a output, 1e0 recommended')
parser.add_argument("--t", type=str, default='-1',
help='#, or #,# or -1')
args = parser.parse_args()
np.random.seed(args.seed)
torch.manual_seed(args.seed)
torch.cuda.manual_seed_all(args.seed)
imgpaths, poses, intrinsics, bds, render_poses, render_intrinsics = load_data(datadir=args.datadir,
factor=args.factor,
bd_factor=args.bd_factor,
frm_num=args.frm_num)
T = len(imgpaths)
V = len(imgpaths[0])
H, W = imageio.imread(imgpaths[0][0]).shape[0:2]
print('Loaded llff', T, V, H, W, poses.shape, intrinsics.shape, render_poses.shape, render_intrinsics.shape,
bds.shape)
args.time_len = T
args.roibox = bds
#######
# load uv map
uv_gts = None
basenames = [os.path.basename(ps_[0]).split('.')[0] for ps_ in imgpaths]
period = args.uv_map_gt_skip_num + 1
basenames = basenames[::period]
uv_gt_id2t = np.arange(0, T, period)
assert (len(uv_gt_id2t) == len(basenames))
t2uv_gt_id = np.repeat(np.arange(len(basenames)), period)[:T]
print("load position maps")
args.uv_gts = torch.rand(T, 36942, 5)
args.t2uv_gt_id = np.arange(T)
nerf = NeUVFModulateT(args)
##########################
# Load checkpoints
ckpts = [os.path.join(args.expdir, args.expname, f)
for f in sorted(os.listdir(os.path.join(args.expdir, args.expname))) if 'tar' in f]
print('Found ckpts', ckpts)
start = 0
if len(ckpts) > 0 and not args.no_reload:
ckpt_path = ckpts[-1]
print('Reloading from', ckpt_path)
ckpt = torch.load(ckpt_path)
start = ckpt['global_step']
smart_load_state_dict(nerf, ckpt)
global_step = start
# ##################################################################################################
print("Scripting::Finish loading everything!!!=========================================")
savedir = os.path.join(args.expdir, args.expname, f'texture')
os.makedirs(savedir, exist_ok=True)
prefix = ''
ts = np.arange(T)
if args.t != '-1':
if ',' in args.t and ':' not in args.t:
time_range = list(map(int, args.t.split(',')))
ts = ts[time_range]
elif ':' in args.t:
slices = args.t.split(',')
ts = []
for slic in slices:
start, end = list(map(int, slic.split(':')))
step = 1 if start <= end else -1
ts.append(np.arange(start, end, step))
ts = np.concatenate(ts)
else:
time_range = [int(args.t)]
ts = ts[time_range]
prefix += args.t.replace(',', '_').replace(':', 't')
save_image = len(ts) < 20
print(f"Scripting::saving textures of time {ts}")
with torch.no_grad():
bakeds, albedos, residuals = export_texture_map(nerf, args.texresolution, ts, poses)
albedo_save, baked_save, residuals_save = [], [], []
for t, baked, albedo, residual in zip(ts, bakeds, albedos, residuals):
base_name = basenames[t]
baked = np.clip(baked.cpu().numpy() * 255, 0, 255).astype(np.uint8)
albedo = np.clip(albedo.cpu().numpy() * 255, 0, 255).astype(np.uint8)
residual = np.clip(residual.cpu().numpy() * 255, 0, 255).astype(np.uint8)
# draw keypoint overlay
iskeypoint = ''
if args.render_keypoints:
iskeypoint = 'kpt'
from utils import get_colors
kpts = nerf.explicit_warp.get_kpts_world()[t]
viewdirs = torch.randn_like(kpts)
viewdirs = viewdirs / viewdirs.norm(dim=-1, keepdim=True)
pts_viewdir = torch.cat([kpts, viewdirs], dim=-1)
uvs, _, _, _ = nerf(H, W, t=t, chunk=args.chunk, pts_viewdir=pts_viewdir)
uvs = (uvs + 1) / 2
colors = (get_colors() * 255).astype(np.uint8)
for uv, color in zip(uvs, colors):
x, y = int(uv[0] * args.texresolution), int(uv[1] * args.texresolution)
cv2.circle(baked, (x, y), 7, (int(color[0]), int(color[1]), int(color[2])), -1)
if save_image:
imageio.imwrite(f"{savedir}/{prefix}albedo_{base_name}.png", albedo)
imageio.imwrite(f"{savedir}/{prefix}baked_{base_name}{iskeypoint}.png", baked)
imageio.imwrite(f"{savedir}/{prefix}residual_{base_name}.png", residual)
else:
albedo_save.append(albedo)
baked_save.append(baked)
residuals_save.append(residual)
if not save_image:
imageio.mimwrite(f"{savedir}/{prefix}albedos.mp4", albedo_save, fps=30, quality=8)
imageio.mimwrite(f"{savedir}/{prefix}bakeds.mp4", baked_save, fps=30, quality=8)
imageio.mimwrite(f"{savedir}/{prefix}residuals.mp4", residuals_save, fps=30, quality=8)
print(f"Successfully save textures to {savedir}")