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Form1.cs
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138 lines (114 loc) · 4.27 KB
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using System;
using System.Windows.Forms;
using Microsoft.Kinect;
using OpenTK;
using OpenTK.Graphics.OpenGL;
namespace KinectMapping
{
public partial class MainWindow : Form
{
private KinectSensor sensor;
private KinectUtil kinectUtil;
private KinectPointCloudRenderer pointCloudRenderer;
private float prevYaw = 0, prevPitch = 0, prevRoll = 0;
private float zoomLevel = 1.0F;
public MainWindow()
{
InitializeComponent();
this.yawSlider.ValueChanged += YawSlider_ValueChanged;
this.pitchSlider.ValueChanged += PitchSlider_ValueChanged;
this.rollSlider.ValueChanged += RollSlider_ValueChanged;
}
private void Form_Load(object sender, EventArgs e)
{
sensor = KinectSensor.GetDefault();
kinectUtil = new KinectUtil(sensor, kinect_display);
if (!kinectUtil.initKinect())
{
Close();
return;
}
pointCloudRenderer = new KinectPointCloudRenderer(kinectUtil, pointCloudControl);
Timer renderTimer = new Timer();
renderTimer.Interval = 34; // ~30 frames per second
renderTimer.Tick += (s, args) => pointCloudControl.Invalidate();
renderTimer.Start();
}
private void MainWindow_FormClosed(object sender, FormClosedEventArgs e)
{
if (kinectUtil != null)
{
kinectUtil.stopKinect();
sensor = null;
}
if (pointCloudRenderer != null)
{
pointCloudRenderer.Dispose();
pointCloudRenderer = null;
}
}
private void YawSlider_ValueChanged(object sender, EventArgs e)
{
Console.WriteLine("Yaw: " + this.yawSlider.Value);
pointCloudRenderer.SetYawPitchRoll(this.yawSlider.Value, this.pitchSlider.Value, this.rollSlider.Value);
pointCloudControl.Invalidate();
}
private void PitchSlider_ValueChanged(object sender, EventArgs e)
{
Console.WriteLine("Pitch: " + this.pitchSlider.Value);
pointCloudRenderer.SetYawPitchRoll(this.yawSlider.Value, this.pitchSlider.Value, this.rollSlider.Value);
pointCloudControl.Invalidate();
}
private void pointCloudControl_Load(object sender, EventArgs e)
{
}
private void RollSlider_ValueChanged(object sender, EventArgs e)
{
Console.WriteLine("Roll: " + this.rollSlider.Value);
pointCloudRenderer.SetYawPitchRoll(this.yawSlider.Value, this.pitchSlider.Value, this.rollSlider.Value);
pointCloudControl.Invalidate();
}
private void drawCube()
{
// Cube
// Front
GL.Begin(PrimitiveType.Quads);
GL.Color3(1.0f, 0.0f, 0.0f);
GL.Vertex3(-0.5f, -0.5f, 0.5f);
GL.Vertex3(0.5f, -0.5f, 0.5f);
GL.Vertex3(0.5f, 0.5f, 0.5f);
GL.Vertex3(-0.5f, 0.5f, 0.5f);
// Back
GL.Color3(0.0f, 1.0f, 0.0f);
GL.Vertex3(-0.5f, -0.5f, -0.5f);
GL.Vertex3(-0.5f, 0.5f, -0.5f);
GL.Vertex3(0.5f, 0.5f, -0.5f);
GL.Vertex3(0.5f, -0.5f, -0.5f);
// Top
GL.Color3(0.0f, 0.0f, 1.0f);
GL.Vertex3(-0.5f, 0.5f, 0.5f);
GL.Vertex3(0.5f, 0.5f, 0.5f);
GL.Vertex3(0.5f, 0.5f, -0.5f);
GL.Vertex3(-0.5f, 0.5f, -0.5f);
// Bottom
GL.Color3(1.0f, 0.0f, 1.0f);
GL.Vertex3(-0.5f, -0.5f, 0.5f);
GL.Vertex3(0.5f, -0.5f, 0.5f);
GL.Vertex3(0.5f, -0.5f, -0.5f);
GL.Vertex3(-0.5f, -0.5f, -0.5f);
// Left
GL.Color3(0.0f, 1.0f, 1.0f);
GL.Vertex3(-0.5f, -0.5f, 0.5f);
GL.Vertex3(-0.5f, 0.5f, 0.5f);
GL.Vertex3(-0.5f, 0.5f, -0.5f);
GL.Vertex3(-0.5f, -0.5f, -0.5f);
// Right
GL.Color3(1.0f, 1.0f, 0.0f);
GL.Vertex3(0.5f, -0.5f, -0.5f);
GL.Vertex3(0.5f, 0.5f, -0.5f);
GL.Vertex3(0.5f, 0.5f, 0.5f);
GL.Vertex3(0.5f, -0.5f, 0.5f);
GL.End();
}
}
}