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Fix typo
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bookcontents/chapter-09/chapter-09.md

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@@ -634,7 +634,7 @@ public class ScnRender {
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You can see that we get the buffer associated to the correct frame to dump the view matrix, and include the associated descriptor set in
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the list of bindings. You may notice that we are using the `getDescSet` method that requires an index to retrieve the proper descriptor set
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(remember that we created a list of them). The recording of drawing commands for the entities has now been extract to the `renderEntities`
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which last parameters is a lag to control which entities we draw, the ones hat have transparent materials or the ones that not.
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which last parameters is a flag to control which entities we draw, the ones hat have transparent materials or the ones that not.
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The `renderEntities` code is similar to the one used in previous chapter, we simply just filter entities according to this transparency
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criteria:

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