How does it affect performance #151
                  
                    
                      eatenpancreas
                    
                  
                
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| Hey, I don't have a very good answer to this at the moment, see #6, the library is very much not production ready yet. 
 
 I suspect you'll see a good bit of overhead due to how accessing values from lua works at the moment: 
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Hi, i'm looking into adding this crate to my game for modding early on, and i'm wondering how much overhead it would generally be to write the majority of 'business logic' in Lua. Does anyone have any info on this? Is there any major difference between languages?
I know it's a very broad question with a "it depends on the game", so i dont expect any concrete answers. But is it viable for a game with an already heavy CPU load? One with potentially lots of events. Or should i look somewhere else if i want to add modding at higher performance
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