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OpenFL: XmlLoader can't find files at runtime #11

@Tiago-Ling

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@Tiago-Ling

Hi, i have been trying to use mloader with OpenFL, however, the loader does not find any assets at runtime. Example (file tree):

/bin
    application.swf
    asset.xml

Trying to load asset.xml:

var loader = new XmlLoader("asset.xml");
loader.loaded.add(onLoaded);
loader.load();

Returns this error:

Assets.hx:220: [openfl.Assets] There is no String or ByteArray asset with an ID of "asset.xml"

I know it works if i put the asset.xml file inside OpenFL's asset folder, but doesn't it defeat the whole purpose of using a loader?

I'm using the latest version of the libs from Haxelib: OpenFL (1.0.6), mloader (2.2.0), Haxe (3.0.0).

Sorry about posting this as an issue (this may well be a misuse of the lib on my part), but there is no other place to post questions or comments about the library.

Thanks!

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