@@ -23,7 +23,7 @@ uint16_t joystickLeftButton;
2323uint16_t joystickRightY;
2424uint16_t joystickRightX;
2525uint16_t joystickRightButton;
26- uint8_t button = 7 ;
26+ const uint8_t button = 7 ;
2727bool joystickBothUp;
2828bool joystickBothDown;
2929bool joystickBothLeft;
@@ -33,19 +33,19 @@ bool buttonstatus = false;
3333
3434
3535// Initialising the matrices
36- const uint8_t matrixPin = 6 ;
37- const uint8_t matrixWidth = 8 ;
38- const uint8_t matrixHeight = 8 ;
36+ const uint8_t matrixPIN = 6 ;
37+ const uint8_t matrixWIDTH = 8 ;
38+ const uint8_t matrixHEIGHT = 8 ;
3939const uint8_t matrixTilesX = 2 ;
4040const uint8_t matrixTilesY = 1 ;
4141
4242// Standard variables for maybe later use
43- const uint8_t totalWidth = matrixWidth * matrixTilesX;
44- const uint8_t totalHeight = matrixHeight * matrixTilesY;
43+ const uint8_t totalWidth = matrixWIDTH * matrixTilesX;
44+ const uint8_t totalHeight = matrixHEIGHT * matrixTilesY;
4545const uint8_t totalPixels = totalWidth * totalHeight;
4646uint8_t matrixBrightness = 5 ;
4747
48- Adafruit_NeoMatrix matrix = Adafruit_NeoMatrix(matrixWidth, matrixHeight , matrixTilesY, matrixTilesX, matrixPin ,
48+ Adafruit_NeoMatrix matrix = Adafruit_NeoMatrix(matrixWIDTH, matrixHEIGHT , matrixTilesY, matrixTilesX, matrixPIN ,
4949 NEO_TILE_TOP + NEO_TILE_LEFT + NEO_TILE_ROWS + NEO_TILE_PROGRESSIVE +
5050 NEO_MATRIX_TOP + NEO_MATRIX_LEFT + NEO_MATRIX_COLUMNS + NEO_MATRIX_PROGRESSIVE,
5151 NEO_GRB + NEO_KHZ800);
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