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nadako/README.md

Hello

I am a multi-instrumentalist programmer with strong focus on game development. I'm in this since I was 7 and never stopped.

I'm interested in everything in and around programming, from gameplay, UX and tooling to GPU programming, memory management and performance awareness. And I'm willing to dive very deep.

I was a very active contributor to the Haxe compiler (OCaml btw), so I know a thing or two about programming languages, compilers, different paradigms and things like meta-programming.

My current job involves Unity and C#, and I know the tech and tools pretty well, including Unity DOTS (Entities/Collections/Jobs/Burst).

For my hobby projects nowadays I'm doing pure C, Odin, Vulkan and generally exploring various low(er)-level stuff.

I maintain a couple of open-source projects that I find useful or interesting here on GitHub, but I have no desire to maintain performative activity just to show off.

Anyway, feel free to approach me :)

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  1. TinkStateSharp TinkStateSharp Public

    Handle those pesky states, now in C#

    C# 49 1

  2. haxe-coroutines haxe-coroutines Public

    Haxe 42 4

  3. HaxeQuake HaxeQuake Public

    Forked from Triang3l/WebQuake

    Haxe port of WebQuake

    Haxe 29 6

  4. hello-sdlgpu3-odin hello-sdlgpu3-odin Public

    Code for my Odin+SDL3 GPU tutorial on YouTube

    Odin 38 2

  5. odin-joltc odin-joltc Public

    Odin bindings for Jolt

    Odin 20 2

  6. hello-vulkan-odin hello-vulkan-odin Public

    Code that I wrote for my Vulkan+Odin noob YT series.

    Odin 3