-
Notifications
You must be signed in to change notification settings - Fork 2
Expand file tree
/
Copy pathindex.html
More file actions
213 lines (198 loc) · 9.67 KB
/
index.html
File metadata and controls
213 lines (198 loc) · 9.67 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Box2DJS - Physics Engine for JavaScript</title>
<!--=============================-->
<!-- Copy this part to your app. -->
<!-- START -->
<!--=============================-->
<!-- libs -->
<!--[if IE]><script type="text/javascript" src="lib/excanvas.js"></script><![endif]-->
<script src="lib/prototype-1.6.0.2.js"></script>
<!-- box2djs -->
<script src='js/box2d/common/b2Settings.js'></script>
<script src='js/box2d/common/math/b2Vec2.js'></script>
<script src='js/box2d/common/math/b2Mat22.js'></script>
<script src='js/box2d/common/math/b2Math.js'></script>
<script src='js/box2d/collision/b2AABB.js'></script>
<script src='js/box2d/collision/b2Bound.js'></script>
<script src='js/box2d/collision/b2BoundValues.js'></script>
<script src='js/box2d/collision/b2Pair.js'></script>
<script src='js/box2d/collision/b2PairCallback.js'></script>
<script src='js/box2d/collision/b2BufferedPair.js'></script>
<script src='js/box2d/collision/b2PairManager.js'></script>
<script src='js/box2d/collision/b2BroadPhase.js'></script>
<script src='js/box2d/collision/b2Collision.js'></script>
<script src='js/box2d/collision/Features.js'></script>
<script src='js/box2d/collision/b2ContactID.js'></script>
<script src='js/box2d/collision/b2ContactPoint.js'></script>
<script src='js/box2d/collision/b2Distance.js'></script>
<script src='js/box2d/collision/b2Manifold.js'></script>
<script src='js/box2d/collision/b2OBB.js'></script>
<script src='js/box2d/collision/b2Proxy.js'></script>
<script src='js/box2d/collision/ClipVertex.js'></script>
<script src='js/box2d/collision/shapes/b2Shape.js'></script>
<script src='js/box2d/collision/shapes/b2ShapeDef.js'></script>
<script src='js/box2d/collision/shapes/b2BoxDef.js'></script>
<script src='js/box2d/collision/shapes/b2CircleDef.js'></script>
<script src='js/box2d/collision/shapes/b2CircleShape.js'></script>
<script src='js/box2d/collision/shapes/b2MassData.js'></script>
<script src='js/box2d/collision/shapes/b2PolyDef.js'></script>
<script src='js/box2d/collision/shapes/b2PolyShape.js'></script>
<script src='js/box2d/dynamics/b2Body.js'></script>
<script src='js/box2d/dynamics/b2BodyDef.js'></script>
<script src='js/box2d/dynamics/b2CollisionFilter.js'></script>
<script src='js/box2d/dynamics/b2Island.js'></script>
<script src='js/box2d/dynamics/b2TimeStep.js'></script>
<script src='js/box2d/dynamics/contacts/b2ContactNode.js'></script>
<script src='js/box2d/dynamics/contacts/b2Contact.js'></script>
<script src='js/box2d/dynamics/contacts/b2ContactConstraint.js'></script>
<script src='js/box2d/dynamics/contacts/b2ContactConstraintPoint.js'></script>
<script src='js/box2d/dynamics/contacts/b2ContactRegister.js'></script>
<script src='js/box2d/dynamics/contacts/b2ContactSolver.js'></script>
<script src='js/box2d/dynamics/contacts/b2CircleContact.js'></script>
<script src='js/box2d/dynamics/contacts/b2Conservative.js'></script>
<script src='js/box2d/dynamics/contacts/b2NullContact.js'></script>
<script src='js/box2d/dynamics/contacts/b2PolyAndCircleContact.js'></script>
<script src='js/box2d/dynamics/contacts/b2PolyContact.js'></script>
<script src='js/box2d/dynamics/b2ContactManager.js'></script>
<script src='js/box2d/dynamics/b2World.js'></script>
<script src='js/box2d/dynamics/b2WorldListener.js'></script>
<script src='js/box2d/dynamics/joints/b2JointNode.js'></script>
<script src='js/box2d/dynamics/joints/b2Joint.js'></script>
<script src='js/box2d/dynamics/joints/b2JointDef.js'></script>
<script src='js/box2d/dynamics/joints/b2DistanceJoint.js'></script>
<script src='js/box2d/dynamics/joints/b2DistanceJointDef.js'></script>
<script src='js/box2d/dynamics/joints/b2Jacobian.js'></script>
<script src='js/box2d/dynamics/joints/b2GearJoint.js'></script>
<script src='js/box2d/dynamics/joints/b2GearJointDef.js'></script>
<script src='js/box2d/dynamics/joints/b2MouseJoint.js'></script>
<script src='js/box2d/dynamics/joints/b2MouseJointDef.js'></script>
<script src='js/box2d/dynamics/joints/b2PrismaticJoint.js'></script>
<script src='js/box2d/dynamics/joints/b2PrismaticJointDef.js'></script>
<script src='js/box2d/dynamics/joints/b2PulleyJoint.js'></script>
<script src='js/box2d/dynamics/joints/b2PulleyJointDef.js'></script>
<script src='js/box2d/dynamics/joints/b2RevoluteJoint.js'></script>
<script src='js/box2d/dynamics/joints/b2RevoluteJointDef.js'></script>
<!--=============================-->
<!-- Copy this part to your app. -->
<!-- END -->
<!--=============================-->
<!-- demos -->
<script src='demos/draw_world.js'></script>
<script src='demos/demo_base.js'></script>
<script src='demos/top.js'></script>
<script src='demos/stack.js'></script>
<script src='demos/compound.js'></script>
<script src='demos/pendulum.js'></script>
<script src='demos/crank.js'></script>
<script src='demos/demos.js'></script>
<script src='style/prettify.js'></script>
<link href="style/prettify.css" rel="stylesheet" type="text/css" />
<script>Event.observe(window, 'load', function() {prettyPrint()});</script>
<link href="style/distant-planet.css" rel="stylesheet" type="text/css" />
<link href="style/box2d.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="CONTAINER">
<div id="HEADER">
<h1>Box2D<br/><b>JS</b></h1>
</div>
<div id="NAVIGATION">
<div class="Nav">
<span class="links">
<a href="http://sourceforge.net/projects/box2d-js/">Home</a>
- <a href="http://sourceforge.net/project/showfiles.php?group_id=227549">Download</a>
- <a href="#about">About</a>
- <a href="#howto">Howto</a>
- <a href="#links">Links</a>
- <a href="#contact">Contact</a>
</span>
</div>
</div>
<div id="BODYBOX">
<div class="LEFT"></div>
<div class="MIDDLE">
<canvas id="canvas" width='500' height='300' style="top:260px; left:125px;"></canvas>
<div id="spacer"> </div>
<p style="text-align:center">
<span class="key">Left-click</span> to create an object.
<span class="key">Right-click</span> to show next example.
</p>
<a name="about"></a>
<h1>What's this</h1>
<p>
Box2DJS is a JavaScript port of <a href="http://www.box2d.org/">Box2D Physics Engine</a>.
To tell the truth, this is converted from <a href="http://box2dflash.sourceforge.net/">Box2DFlashAS3</a>_1.4.3.1 in an automatic manner.
(The reason why not Box2DFlashAS3_2.0.0 based is simply because I overlooked the renewal.)
</p>
<a name="howto"></a>
<h1>How to use</h1>
<p>
Because this libray does not have a lazy-loading system now, you should load all classes before starting your simulation.
To make things worse, each library has a bit complecated dependency each other so that loading libraries in wrong order may cause a fatal error.
To avoid such a trouble, it is strongly recomended to copy the header part of this file or `index.html' including the downloaded zip file.
</p>
<p>
Concerning the Box2D APIs of the library, they are completely same as Box2DFlashAS3. Please google information about it.
</p>
<h2>Sample code</h2>
<h3>Create a world</h3>
<pre class="prettyprint">var worldAABB = new b2AABB();
worldAABB.minVertex.Set(-1000, -1000);
worldAABB.maxVertex.Set(1000, 1000);
var gravity = new b2Vec2(0, 300);
var doSleep = true;
var world = new b2World(worldAABB, gravity, doSleep); </pre>
<h3>Create a circle body</h3>
<pre class="prettyprint">var circleSd = new b2CircleDef();
circleSd.density = 1.0;
circleSd.radius = 20;
circleSd.restitution = 1.0;
circleSd.friction = 0;
var circleBd = new b2BodyDef();
circleBd.AddShape(circleSd);
circleBd.position.Set(x,y);
var circleBody = world.CreateBody(circleBd);</pre>
<h3>Create a revolute joint</h3>
<pre class="prettyprint">var jointDef = new b2RevoluteJointDef();
jointDef.anchorPoint.Set(250, 200);
jointDef.body1 = world.GetGroundBody();
jointDef.body2 = circleBody;
world.CreateJoint(jointDef);</pre>
<h3>Step a world</h3>
<pre class="prettyprint">world.Step();</pre>
<a name="dependencies"></a>
<h1>Dependencies</h1>
<ul>
<li><a href="http://www.prototypejs.org/">prototype.js</a></li>
<li><a href="http://sourceforge.net/projects/iecanvas">IECanvas</a> (when you use a canvas tag to display the result of your physics simulation)</li>
</ul>
<a name="links"></a>
<h1>Links</h1>
<ul>
<li><a href="http://sourceforge.net/projects/box2d-js/">Project Page (SF)</a></li>
<li><a href="http://sourceforge.net/project/showfiles.php?group_id=227549">Download Page (SF)</a></li>
<li><a href="http://www.box2d.org/">Box2D</a></li>
<li><a href="http://box2dflash.sourceforge.net/">Box2DFlashAS3</a></li>
<li><a href="http://www.kyucon.com/doc/box2d/">API Doc (Box2DFlashAS3)</a></li>
</ul>
<a name="contact"></a>
<h1>Contact</h1>
<p>
If you have some requests or find any bugs, please tell me about them.<br />
<div class="contact">
E-mail: andyjpn _at_ gmail _dot_ com<br />
Blog: <a href="http://d.hatena.ne.jp/technohippy/">http://d.hatena.ne.jp/technohippy/</a> (written in Japanese)
</div>
</p>
</div>
<div class="RIGHT"></div>
<div id="FOOTER">
<div class="footertext"><span class="links">©Copyright 2008 ANDO Yasushi - <a href="http://www.rankrover.com">Website Design & SEO by RankRover</a></span></div>
</div>
</div>
</div>
</body>
</html>