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3 | 3 | #include "Engine/DynamicBlueprintBinding.h" |
4 | 4 | #include "JavascriptContext.h" |
5 | 5 | #include "IV8.h" |
| 6 | +#include "SocketSubsystem.h" |
| 7 | + |
| 8 | +struct FPrivateSocketHandle |
| 9 | +{ |
| 10 | + FPrivateSocketHandle(ISocketSubsystem* InSocketSub, FSocket* InSocket) |
| 11 | + : SocketSub(InSocketSub), Socket(InSocket) |
| 12 | + {} |
| 13 | + |
| 14 | + ~FPrivateSocketHandle() |
| 15 | + { |
| 16 | + SocketSub->DestroySocket(Socket); |
| 17 | + } |
| 18 | + |
| 19 | + ISocketSubsystem* SocketSub; |
| 20 | + FSocket* Socket; |
| 21 | +}; |
| 22 | + |
| 23 | +FJavascriptSocket UJavascriptLibrary::CreateSocket(FName SocketType, FString Description, bool bForceUDP) |
| 24 | +{ |
| 25 | + auto SocketSub = ISocketSubsystem::Get(); |
| 26 | + return{ MakeShared<FPrivateSocketHandle>(SocketSub, SocketSub->CreateSocket(SocketType, Description, bForceUDP)) }; |
| 27 | +} |
| 28 | + |
| 29 | +FJavascriptInternetAddr UJavascriptLibrary::CreateInternetAddr() |
| 30 | +{ |
| 31 | + auto SocketSub = ISocketSubsystem::Get(); |
| 32 | + return{ SocketSub->CreateInternetAddr() }; |
| 33 | +} |
| 34 | + |
| 35 | +bool UJavascriptLibrary::ResolveIp(FString HostName, FString& OutIp) |
| 36 | +{ |
| 37 | + auto SocketSub = ISocketSubsystem::Get(); |
| 38 | + TSharedRef<FInternetAddr> HostAddr = SocketSub->CreateInternetAddr(); |
| 39 | + ESocketErrors HostResolveError = SocketSub->GetHostByName(TCHAR_TO_ANSI(*HostName), *HostAddr); |
| 40 | + if (HostResolveError == SE_NO_ERROR || HostResolveError == SE_EWOULDBLOCK) |
| 41 | + { |
| 42 | + OutIp = HostAddr->ToString(false); |
| 43 | + return true; |
| 44 | + } |
| 45 | + return false; |
| 46 | +} |
| 47 | + |
| 48 | +void UJavascriptLibrary::SetIp(FJavascriptInternetAddr& Addr, FString ResolvedAddress, bool& bValid) |
| 49 | +{ |
| 50 | + Addr.Handle->SetIp(*ResolvedAddress, bValid); |
| 51 | +} |
| 52 | + |
| 53 | +void UJavascriptLibrary::SetPort(FJavascriptInternetAddr& Addr, int32 Port) |
| 54 | +{ |
| 55 | + Addr.Handle->SetPort(Port); |
| 56 | +} |
| 57 | + |
| 58 | +bool UJavascriptLibrary::SendMemoryTo(FJavascriptSocket& Socket, const FJavascriptInternetAddr& ToAddr, int32 NumBytes, int32& BytesSent) |
| 59 | +{ |
| 60 | + auto Buffer = FArrayBufferAccessor::GetData(); |
| 61 | + auto Size = FArrayBufferAccessor::GetSize(); |
| 62 | + |
| 63 | + if (NumBytes > Size) return false; |
| 64 | + if (!Socket.Handle.IsValid()) return false; |
| 65 | + if (!ToAddr.Handle.IsValid()) return false; |
| 66 | + |
| 67 | + return Socket.Handle->Socket->SendTo(reinterpret_cast<const uint8*>(Buffer), NumBytes, BytesSent, *ToAddr.Handle); |
| 68 | +} |
6 | 69 |
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7 | 70 | void UJavascriptLibrary::SetMobile(USceneComponent* SceneComponent) |
8 | 71 | { |
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