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0130-surrounded-regions.js
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146 lines (122 loc) · 4.25 KB
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/**
* https://leetcode.com/problems/surrounded-regions/
* Time O(ROWS * COLS) | Space O(ROWS * COLS)
* @param {character[][]} board
* @return {void} Do not return anything, modify board in-place instead.
*/
var solve = function solve(board) {
searchRows(board); /* Time O(ROWS * COLS) | Space O(ROWS * COLS) */
searchCols(board); /* Time O(ROWS * COLS) | Space O(ROWS * COLS) */
searchGrid(board); /* Time O(ROWS * COLS) | Space O(ROWS * COLS) */
};
var searchRows = (board) => {
const [rows, cols] = [board.length, board[0].length];
for (let row = 0; row < rows; row++) {
/* Time O(ROWS) */
dfs(board, row, rows, 0, cols); /* Space O(ROWS) */
dfs(board, row, rows, cols - 1, cols); /* Space O(ROWS) */
}
};
var searchCols = (board) => {
const [rows, cols] = [board.length, board[0].length];
for (let col = 1; col < cols - 1; col++) {
/* Time O(COLS) */
dfs(board, 0, rows, col, cols); /* Space O(COLS) */
dfs(board, rows - 1, rows, col, cols); /* Space O(COLS) */
}
};
var searchGrid = (board) => {
const [rows, cols] = [board.length, board[0].length];
for (let row = 0; row < rows; row++) {
/* Time O(ROWS) */
for (let col = 0; col < cols; col++) {
/* Time O(COLS) */
const isO = board[row][col] === 'O';
if (isO) board[row][col] = 'X';
const isStar = board[row][col] === '*';
if (isStar) board[row][col] = 'O';
}
}
};
const dfs = (board, row, rows, col, cols) => {
const isBaseCase = board[row][col] !== 'O';
if (isBaseCase) return;
board[row][col] = '*';
for (const [_row, _col] of getNeighbors(row, rows, col, cols)) {
dfs(
board,
_row,
rows,
_col,
cols,
); /* Time O(HEIGHT) | Space O(HEIGHT) */
}
};
var getNeighbors = (row, rows, col, cols) =>
[
[0, 1],
[0, -1],
[1, 0],
[-1, 0],
]
.map(([_row, _col]) => [row + _row, col + _col])
.filter(
([_row, _col]) =>
0 <= _row && _row < rows && 0 <= _col && _col < cols,
);
/**
* https://leetcode.com/problems/surrounded-regions/
* Time O(ROWS * COLS) | Space O(ROWS * COLS)
* @param {character[][]} board
* @return {void} Do not return anything, modify board in-place instead.
*/
var solve = function solve(board, queue = new Queue([])) {
searchRows(board, queue); /* Time O(ROWS + COLS) | Space O(ROWS + COLS) */
searchCols(board, queue); /* Time O(ROWS + COLS) | Space O(ROWS + COLS) */
bfs(board, queue); /* Time O(ROWS * COLS) | Space O(ROWS * COLS) */
searchGrid(board); /* Time O(ROWS * COLS) */
};
var searchRows = (board, queue) => {
const [rows, cols] = [board.length, board[0].length];
for (let row = 0; row < rows; row++) {
/* Time O(ROWS) */
queue.enqueue([row, 0]); /* Space O(ROWS) */
queue.enqueue([row, cols - 1]); /* Space O(ROWS) */
}
};
var searchCols = (board, queue) => {
const [rows, cols] = [board.length, board[0].length];
for (let col = 0; col < cols - 1; col++) {
/* Time O(COLS) */
queue.enqueue([0, col]); /* Space O(COLS) */
queue.enqueue([rows - 1, col]); /* Space O(COLS) */
}
};
var bfs = (board, queue) => {
const [rows, cols] = [board.length, board[0].length];
while (!queue.isEmpty()) {
for (let i = queue.size() - 1; 0 <= i; i--) {
/* Time O(WIDTH) */
const [row, col] = queue.dequeue();
const isBaseCase = board[row][col] !== 'O';
if (isBaseCase) continue;
board[row][col] = '*';
for (const [_row, _col] of getNeighbors(row, rows, col, cols)) {
queue.enqueue([_row, _col]); /* Space O(WIDTH) */
}
}
}
};
var searchGrid = (board) => {
const [rows, cols] = [board.length, board[0].length];
for (let row = 0; row < rows; row++) {
/* Time O(ROWS) */
for (let col = 0; col < cols; col++) {
/* Time O(COLS) */
const isO = board[row][col] === 'O';
if (isO) board[row][col] = 'X';
const isStar = board[row][col] === '*';
if (isStar) board[row][col] = 'O';
}
}
};