Skip to content

Bug Report: Level 10 Boss Hitboxes Hyperextension #34

@Parallaxes

Description

@Parallaxes

Description

In the Level 10 boss level, the hitboxes for two boxes are incorrectly extended beyond their visible boundaries. This causes the player's character to die prematurely when outside the expected range of the hitboxes.

Steps to Reproduce

  1. Load the game and navigate to Level 10 (boss level).
  2. Position the character near the visible edges of the two boxes' hitboxes without colliding with them.
  3. Observe that the character dies despite not visually intersecting with the boxes.

Expected Behavior

The character should only die when coming into contact with the visible hitbox of the boxes, aligning with the visual representation on screen.

Actual Behavior

The character dies prematurely when near the boxes, even when clearly outside the visible hitbox boundaries, leading to frustration and an inability to progress.

Environment

Browser: All browsers
OS: All OS
Game Version: Any version

Possible Related Code

The issue might involve:

  • Collision detection logic, particularly for the Level 10 boss level.
  • Hitbox definitions for the boxes, which may be misaligned with the visual assets. I believe there is a file specifically for regulating boss behavior.

Additional Context

N/A

Severity

High - Significantly affects gameplay. Last level is practically impossible

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't workinggood first issueGood for newcomers

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions