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Hello Sir,
I'm working with this repo and i'm stuck on the following:
If i use input-resolutions with dar 16:9 on 1920x1080 or below like 1280x720 or 640x360 the pipglshader works fine.
But if i have other resolutions the texture(s) is/are screwed up.
I've put a sample into my repo on: SAMPLE
I've looked into the source and tried some stuff but i can't get it right.
I've patched FFmpeg-n4.3.1 with your code. (SOURCES)
I would like to use different (full) resolutions that i can use in the GPU shaders so i can zoom in on them....
Maybe you got a fix?
Thanks for reading, have a nice day.
Gerard W.
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