Replies: 10 comments
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Ambient Cubemap type functionality in o3de currently can be accomplished with the 'Global SkyLight (IBL) Component'. Additionally, the 'Reflection Probe Component' can load a custom specular reflection image (also from hdri). |
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We have a Motion Vectors pass implemented on the rendering side but do not yet have a Motion Blur pass that uses it. This work just needs to get prioritized on the short term roadmap. |
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Screen Space Reflections have been implemented in the rendering there is a sample in the AtomSampleViewer (ASV). This just needs to be exposed to the engine/editor as a component, this work I believe will be happening soon. |
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We have planned the work for a 'Color Grading / Color Adjustment' PostFX pass and component, that work will start soon as well. There is already a Look Modification component that loads a pre-baked LUT but the workflow to generate the lut files is clunky. |
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Q1. bloom convolution is not supported now in O3DE, will you consider supporting it in the future? As we cannot upload the pictures of Q2, please see them on the SIG-Presentation. |
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And also, we have read your document 'AtomRenderer-Features' section in which you plan two types' AA: |
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In addition, how does PostFx Gradient Weight Modifier influence weight of PostFxLayer? It seems using camera position and gradient entity? |
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how to adjust resolution for rendering in O3DE?some config files or some certain buttons in editor? |
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Hi OBWANDO, I meet some problems when customizing new upsampling pass in PostProcess block. When it creates new color attachment with multipliers larger than one, the rest passes sample wrong with other inputs like depth, which still keep original size. |
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The volumetric cloud & fog request seems related (the fog part, not the clouds): |
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Enzo0207 posted:
We see that UE4 has the following postprocess functions:
Will these functions be further developed in O3DE?
It may be good to get some thoughts from the community on how some of these may be important and should we look at putting together a RFC for the Presentation SIG to consider for the future roadmap.
This would be a great thread for us to discuss and also introduce any other functions that may be useful.
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