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I'm a material tech artist. I'd very much love something like this, though I don't have a big aversion to coding in text. I think possibly more so I'd be more concerned about ensuring a good structure for exposing shader controls, easy ways to add new features, and tools to hide and show various parameters for the artists. A dynamic layer system is also very important to a modern material pipeline. One thing to possibly look into is easy translation from a materialx shader and working together with Adobe Substance to do this. I can attempt to help arrange if desired |
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Is your feature request related to a problem? Please describe.
Currently, creating shaders requires programming knowledge of the shader language AZSL. Shaders are an important component of visual authoring for systems in-engine, and editing visual components with a text-base language is challenging. A visual editor for modifying shaders would reduce the barrier of entry for creating new shaders, and empower a larger audience to create shaders in the editor.
Describe the solution you'd like
A shader canvas visual editing tool, potentially similar to Script Canvas or the Material editor
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