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Environmental Effect - Fog and Clouds #11

@AMZN-Liv

Description

@AMZN-Liv

Is your feature related to a problem? Please describe
The current process for creating cloud or fog effects in O3DE is to rely on particle systems or use shaders.

Describe the solution you'd like
A centralized system, perhaps as part of the terrain editor, for authoring volumetric cloud and fog effects.

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