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Merge pull request #302 from ShalokShalom/patch-1
Add wgpu to docs
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content/news/major-graphics-apis.md

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- apis
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Odin now officially supports both the [Metal](https://developer.apple.com/metal/) API and [Direct3D](https://docs.microsoft.com/en-us/windows/win32/direct3d) 11 & 12 out-of-the box! This makes Odin currently the only language that officially supports all of the major graphics APIs: [OpenGL](https://pkg.odin-lang.org/vendor/OpenGL/), [Vulkan](https://pkg.odin-lang.org/vendor/vulkan/), [Direct3D11](https://pkg.odin-lang.org/vendor/directx/d3d11/), [Direct3D12](https://pkg.odin-lang.org/vendor/directx/d3d12/), [Metal](https://pkg.odin-lang.org/vendor/darwin/Metal/), and [WebGL 1 & 2](https://github.com/odin-lang/Odin/tree/master/vendor/wasm/WebGL).
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Odin now officially supports both the [Metal](https://developer.apple.com/metal/) API and [Direct3D](https://docs.microsoft.com/en-us/windows/win32/direct3d) 11 & 12 out-of-the box! This makes Odin currently the only language that officially supports all of the major graphics APIs: [OpenGL](https://pkg.odin-lang.org/vendor/OpenGL/), [Vulkan](https://pkg.odin-lang.org/vendor/vulkan/), [Direct3D11](https://pkg.odin-lang.org/vendor/directx/d3d11/), [Direct3D12](https://pkg.odin-lang.org/vendor/directx/d3d12/), [Metal](https://pkg.odin-lang.org/vendor/darwin/Metal/), [wgpu](https://pkg.odin-lang.org/vendor/wgpu) and [WebGL 1 & 2](https://github.com/odin-lang/Odin/tree/master/vendor/wasm/WebGL).
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## Metal
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```
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<script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
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<script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>

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