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sseColor.cpp
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135 lines (116 loc) · 2.12 KB
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//========================================================
// Scaled Simulator Engine
//
// Author: Jason Huntley
//
// Description: Colors
//
// Notes:
//
// Y+
// |
// |__ X+
// /
// Z+
//
// Licensed under the Apache License, Version 2.0
// (the "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of
// the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in
// writing, software distributed under the License is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing
// permissions and limitations under the License.
//
//=========================================================
#include "sseColor.hpp"
sseColor::sseColor(void)
{
color[0]=0;
color[1]=0;
color[2]=0;
color[3]=1;
}
sseColor::sseColor(sseColor &c)
{
setColor(c);
}
sseColor::sseColor(float r, float g, float b, float a)
{
color[0]=r;
color[1]=g;
color[2]=b;
color[3]=a;
}
sseColor::sseColor(float r, float g, float b)
{
color[0]=r;
color[1]=g;
color[2]=b;
color[3]=1;
}
sseColor::~sseColor(void)
{
}
void sseColor::setRed(float r)
{
color[0]=r;
}
void sseColor::setGreen(float g)
{
color[1]=g;
}
void sseColor::setBlue(float b)
{
color[2]=b;
}
void sseColor::setAlpha(float a)
{
color[3]=a;
}
float sseColor::getRed()
{
return color[0];
}
float sseColor::getGreen()
{
return color[1];
}
float sseColor::getBlue()
{
return color[2];
}
float sseColor::getAlpha()
{
return color[3];
}
void sseColor::setColor(sseColor &c)
{
color[0]=c[0];
color[1]=c[1];
color[2]=c[2];
color[3]=c[3];
}
void sseColor::setColor(float r, float g, float b, float a)
{
color[0]=r;
color[1]=g;
color[2]=b;
color[3]=a;
}
void sseColor::setColor(float r, float g, float b)
{
color[0]=r;
color[1]=g;
color[2]=b;
color[3]=1;
}
float *sseColor::getColor()
{
return color;
}