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sseCommand.cpp
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82 lines (70 loc) · 1.94 KB
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//========================================================
// Scaled Simulator Engine
//
// Author: Jason Huntley
//
// Description: Command interface for engine
//
// Notes:
//
// Y+
// |
// |__ X+
// /
// Z+
//
// Licensed under the Apache License, Version 2.0
// (the "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of
// the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in
// writing, software distributed under the License is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing
// permissions and limitations under the License.
//
//=========================================================
#include "sseCommand.hpp"
sseCommand::sseCommand(sseSceneGraph * pGraph)
{
m_pGraph=pGraph;
}
sseCamera *sseCommand::GetActiveCamera()
{
return m_pGraph->getCamera();
}
sseObject *sseCommand::GetObjectByName(String name)
{
deque<sseObject*> dq=m_pGraph->getObjectQueue();
deque<sseObject*>::iterator itObject;
for(itObject=dq.begin(); itObject!=dq.end(); itObject++)
{
sseObject *pFound=FindObjectByName(*itObject, name);
if (pFound!=NULL)
return pFound;
}
return NULL;
}
void sseCommand::addSceneGraphNode(sseObject *object)
{
m_pGraph->addObject(object, object->isCollisionEnabled(), object->isEnabled());
}
void sseCommand::addSceneGraphNode(sseObject *parent, sseObject *child)
{
//m_pGraph->
}
sseObject *sseCommand::FindObjectByName(sseObject *pObject, String name)
{
if (pObject->getName().compare(name) == 0)
return pObject;
sseObject** nodes=pObject->getNodes();
for (int i=0; i<pObject->getNumNodes(); i++) {
sseObject *child=nodes[i];
FindObjectByName(child, name);
}
return NULL;
}