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sseMathEngine.hpp
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71 lines (60 loc) · 1.8 KB
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//========================================================
// Scaled Simulator Engine
//
// Author: Jason Huntley
//
// Description: Math Routines
//
// Notes:
//
// Y+
// |
// |__ X+
// /
// Z+
//
// License:
//
// Licensed under the Apache License, Version 2.0
// (the "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of
// the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in
// writing, software distributed under the License is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing
// permissions and limitations under the License.
//
//=========================================================
#ifndef __SSEMATHLIBRARY__
#define __SSEMATHLIBRARY__
#include "sseInclude.hpp"
#include "sseMath.hpp"
//begin ssemath namespace
namespace ssemath {
#include "sseVector.hpp"
#include "sseMatrix.hpp"
#include "sseMatrix33.hpp"
#include "sseMatrix44.hpp"
#include "sseQuaternion.hpp"
typedef sseVector<int> iVector;
typedef sseVector<float> fVector;
typedef sseVector<double> dVector;
typedef sseMatrix<int> iMatrix;
typedef sseMatrix<float> fMatrix;
typedef sseMatrix<double> dMatrix;
typedef sseMatrix33<int> iMatrix33;
typedef sseMatrix33<float> fMatrix33;
typedef sseMatrix33<double> dMatrix33;
typedef sseMatrix44<int> iMatrix44;
typedef sseMatrix44<float> fMatrix44;
typedef sseMatrix44<double> dMatrix44;
typedef sseQuaternion<int> iQuaternion;
typedef sseQuaternion<float> fQuaternion;
typedef sseQuaternion<double> dQuaternion;
} //End ssemath namespace
#endif