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ssePlanet.cpp
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96 lines (86 loc) · 2.19 KB
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//========================================================
// Scaled Simulator Engine
//
// Author: Jason Huntley
//
// Description: Planet
//
// Notes:
//
// Y+
// |
// |__ X+
// /
// Z+
//
// License:
//
// Licensed under the Apache License, Version 2.0
// (the "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of
// the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in
// writing, software distributed under the License is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing
// permissions and limitations under the License.
//
//=========================================================
#include "ssePlanet.hpp"
#include "sseTexture.h"
ssePlanet::ssePlanet(void) : sseObject()
{
stringstream sstm;
sstm << "Planet-" << getID();
setName(sstm.str());
m_materialDefault.setMode(MAT_UPDATE_FRONT);
m_materialDefault.setShine(100.0);
m_radius=3;
m_PitchAdjust=deg_to_rad(100);
}
ssePlanet::~ssePlanet(void)
{
}
void ssePlanet::SetRadius(double radius)
{
m_radius = radius;
}
double ssePlanet::GetRadius()
{
return m_radius;
}
void ssePlanet::Load(sseTexture *pTextureLoader)
{
m_texture_id=pTextureLoader->LoadWrap(GetTexturePath(), -1, GL_RGB);
}
void ssePlanet::Destroy()
{
if (!m_destroy)
{
m_destroy=true;
}
}
void ssePlanet::PreProcess(sseGrafxInterface *pRenderer, sseTexture *pTextureLoader)
{
sseObject::PreProcess(pRenderer, pTextureLoader);
if (!m_destroy) {
pTextureLoader->Bind(m_texture_id);
m_quadTexture = gluNewQuadric();
gluQuadricTexture(m_quadTexture,GL_TRUE);
}
}
void ssePlanet::DrawObject(sseGrafxInterface *pRenderer, sseTexture *pTextureLoader)
{
if (!m_destroy) {
gluSphere(m_quadTexture,m_radius,1000,1000);// Draw the Planet
}
}
void ssePlanet::PostProcess(sseGrafxInterface *pRenderer, sseTexture *pTextureLoader)
{
sseObject::PostProcess(pRenderer, pTextureLoader);
gluDeleteQuadric(m_quadTexture);
}