I noticed the error on the cylinder, but not the capsule or a probuilder mesh with 90 degree edges but no curvature.
To Reproduce
- Use a mesh that has an edge with an angle of at least 90 degrees and some curvature (cylinder).
- Create a material with Tessellation snow shader.
- Enable Tessellation setting (steps 2 or above).
- Observe gaps in mesh.
Expected behavior
That newly created verts are welded when there were not previously gaps in that edge on the mesh.
Screenshot

Environment:
- OS: [e.g. Windows]
- Unity Version: [e.g. 2021.3.22f1]
- Shaders Version: [e.g. 7.2.0-dev.1]
- Rendering Pipeline: [e.g. Built-In/URP]
Additional context
These snow shaders are in development.