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Consider a rule that triggers on particular conditions. #262

@orendain

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@orendain

Random idea for a rule: Rewards and penalties for certain actions.

E.g.:

  • Roll a miss: take 1 damage.
  • Roll a crit: restore 1 HP
  • Kill 3 enemies in a single turn: get the ability to spawn a chest (the spawn chest card)
  • Damage a fellow player: become panicked
  • etc.

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    area: houserules/essentialsThe collection of default rules and rulesets for HouseRulestype: featureNew feature, enhancement or request

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