It would be great if there was a way to randomize the maps for each level. I assume the base code has an array it picks from. It might generate them when it starts the adventure based on the type (forest, sewers...), but I'm hoping we could pass it an array for each level.
For example I'd like to have 1st floor be a random boss map from Elven, 2nd floor random boss map from Sewers, and 3rd be random boss map from Forest.