diff --git a/Array-Jumper/Array-Jumper.vcxproj b/Array-Jumper/Array-Jumper.vcxproj index 658ea835..d8d43342 100644 --- a/Array-Jumper/Array-Jumper.vcxproj +++ b/Array-Jumper/Array-Jumper.vcxproj @@ -110,7 +110,7 @@ Console true $(SolutionDir)sfml\lib;%(AdditionalLibraryDirectories) - sfml-system-d.lib;sfml-graphics-d.lib;sfml-window-d.lib;sfml-audio-d.lib;sfml-network-d.lib;%(AdditionalDependencies) + opengl32.lib;sfml-system-d.lib;sfml-graphics-d.lib;sfml-window-d.lib;sfml-audio-d.lib;sfml-network-d.lib;%(AdditionalDependencies) @@ -133,14 +133,25 @@ + + + + + + + + + + + @@ -152,12 +163,27 @@ + + + + + + + + + + + + + + + diff --git a/Array-Jumper/Array-Jumper.vcxproj.filters b/Array-Jumper/Array-Jumper.vcxproj.filters index dff4a580..682a6966 100644 --- a/Array-Jumper/Array-Jumper.vcxproj.filters +++ b/Array-Jumper/Array-Jumper.vcxproj.filters @@ -44,6 +44,17 @@ + + + + + + + + + + + @@ -74,6 +85,21 @@ + + + + + + + + + + + + + + + diff --git a/Array-Jumper/assets/textures/target.png b/Array-Jumper/assets/textures/target.png new file mode 100644 index 00000000..9362ec24 Binary files /dev/null and b/Array-Jumper/assets/textures/target.png differ diff --git a/Array-Jumper/header/Gameplay/GameplayController.h b/Array-Jumper/header/Gameplay/GameplayController.h new file mode 100644 index 00000000..ab6e8b97 --- /dev/null +++ b/Array-Jumper/header/Gameplay/GameplayController.h @@ -0,0 +1,26 @@ +#pragma once +#include "../../header/Level/BlockType.h" +namespace Gameplay +{ + class GameplayController + { + private: + + void processObstacle(); + bool isObstacle(Level::BlockType value); + bool isEndBlock(Level::BlockType value); + void processEndBlock(); + void gameOver(); + + public: + void intialize(); + void update(); + void render(); + void onPositionChanged(int position); + void onDeath(); + void gameWon(); + + + }; + +} \ No newline at end of file diff --git a/Array-Jumper/header/Gameplay/GameplayService.h b/Array-Jumper/header/Gameplay/GameplayService.h new file mode 100644 index 00000000..e1cfa28e --- /dev/null +++ b/Array-Jumper/header/Gameplay/GameplayService.h @@ -0,0 +1,21 @@ +#pragma once +#include "GameplayController.h" +namespace Gameplay +{ + + class GameplayService + { + private: + + GameplayController* gameplay_controller; + + public: + GameplayService(); + ~GameplayService(); + void intialize(); + void update(); + void render(); + void onDeath(); + void onPositionChanged(int position); + }; +} \ No newline at end of file diff --git a/Array-Jumper/header/Global/ServiceLocator.h b/Array-Jumper/header/Global/ServiceLocator.h index 7e9ef35a..5502e76a 100644 --- a/Array-Jumper/header/Global/ServiceLocator.h +++ b/Array-Jumper/header/Global/ServiceLocator.h @@ -3,6 +3,11 @@ #include "../../header/Event/EventService.h" #include "../../header/UI/UIService.h" #include "../../header/Sound/SoundService.h" +#include "../../header/Player/PlayerService.h" +#include "../../header/Level/LevelService.h" +#include "../../header/Gameplay/GameplayService.h" + + namespace Global { @@ -13,6 +18,9 @@ namespace Global Event::EventService* event_service; Sound::SoundService* sound_service; UI::UIService* ui_service; + Player::PlayerService* player_service; + Level::LevelService* level_service; + Gameplay::GameplayService* gameplay_service; ~ServiceLocator(); @@ -31,5 +39,10 @@ namespace Global Event::EventService* getEventService(); Sound::SoundService* getSoundService(); UI::UIService* getUIService(); + Player::PlayerService* getPlayerService(); + Level::LevelService* getLevelService(); + Gameplay::GameplayService* getGameplayService(); + + }; } \ No newline at end of file diff --git a/Array-Jumper/header/Level/BlockType.h b/Array-Jumper/header/Level/BlockType.h new file mode 100644 index 00000000..8e4bc01f --- /dev/null +++ b/Array-Jumper/header/Level/BlockType.h @@ -0,0 +1,20 @@ +#pragma once + +// Each level should be represented as a array of integers + // -1 : Obstacle 1 + // -2 : Obstacle 2 + // 0 : End block + // 1,2,3 : Numbers + +namespace Level +{ + enum BlockType + { + OBSTACLE_ONE = -1, + OBSTACLE_TWO = -2, + TARGET = 0, + ONE = 1, + TWO = 2, + THREE = 3, + }; +} \ No newline at end of file diff --git a/Array-Jumper/header/Level/LevelConfiguration.h b/Array-Jumper/header/Level/LevelConfiguration.h new file mode 100644 index 00000000..e7fcd965 --- /dev/null +++ b/Array-Jumper/header/Level/LevelConfiguration.h @@ -0,0 +1,49 @@ +#pragma once +#include "LevelData.h" +#include "BlockType.h" + +namespace Level +{ + class LevelConfiguration + { + private: + + + BlockType level_1[LevelData::NUMBER_OF_BOXES] = + { + ONE, TWO, OBSTACLE_ONE, TWO, THREE, ONE, OBSTACLE_TWO, TWO, ONE, TARGET + }; + + BlockType level_2[LevelData::NUMBER_OF_BOXES] = + { + ONE, TWO, OBSTACLE_TWO, ONE, TWO, OBSTACLE_ONE, THREE, OBSTACLE_ONE, ONE, TARGET + }; + + BlockType level_3[LevelData::NUMBER_OF_BOXES] = + { + ONE, THREE, OBSTACLE_ONE, OBSTACLE_TWO, ONE, TWO, OBSTACLE_ONE, TWO, ONE, TARGET + }; + + public: + static const int NUMBER_OF_LEVELS = 3; + LevelData levels[NUMBER_OF_LEVELS]; + + LevelConfiguration() + { + for (int i = 0; i < LevelData::NUMBER_OF_BOXES; i++) + { + levels[0].level_boxes[i] = level_1[i]; + } + + for (int i = 0; i < LevelData::NUMBER_OF_BOXES; i++) + { + levels[1].level_boxes[i] = level_2[i]; + } + + for (int i = 0; i < LevelData::NUMBER_OF_BOXES; i++) + { + levels[2].level_boxes[i] = level_3[i]; + } + } + }; +} diff --git a/Array-Jumper/header/Level/LevelController.h b/Array-Jumper/header/Level/LevelController.h new file mode 100644 index 00000000..bdd99e2a --- /dev/null +++ b/Array-Jumper/header/Level/LevelController.h @@ -0,0 +1,31 @@ +#pragma once +#include "LevelModel.h" + +namespace Level +{ + class LevelView; + class LevelModel; + + class LevelController + { + private: + LevelView* level_view; + LevelModel* level_model; + + public: + LevelController(); + ~LevelController(); + + void initialize(); + void update(); + void render(); + + BoxDimensions getBoxDimensions(); + BlockType getCurrentBoxValue(int currentPosition); + bool isLastLevel(); + void loadNextLevel(); + int getCurrentLevelNumber(); + + void reset(); + }; +} \ No newline at end of file diff --git a/Array-Jumper/header/Level/LevelData.h b/Array-Jumper/header/Level/LevelData.h new file mode 100644 index 00000000..c4ff5152 --- /dev/null +++ b/Array-Jumper/header/Level/LevelData.h @@ -0,0 +1,14 @@ +#pragma once +#include "BlockType.h" + +namespace Level +{ + + struct LevelData + { + static const int NUMBER_OF_BOXES = 10; + + BlockType level_boxes[NUMBER_OF_BOXES]; + + }; +} \ No newline at end of file diff --git a/Array-Jumper/header/Level/LevelModel.h b/Array-Jumper/header/Level/LevelModel.h new file mode 100644 index 00000000..f5a2edff --- /dev/null +++ b/Array-Jumper/header/Level/LevelModel.h @@ -0,0 +1,36 @@ +#pragma once +#include "LevelData.h" +#include "LevelConfiguration.h" +namespace Level +{ + + struct BoxDimensions + { + float box_width; + float box_height; + float box_spacing; + + float box_spacing_percentage = 0.3f; + float bottom_offset = 200.f; + }; + + + class LevelModel + { + private: + const int number_of_level = LevelConfiguration::NUMBER_OF_LEVELS; + LevelConfiguration level_configuration; + + int current_level_index; + + public: + LevelModel(); + ~LevelModel(); + + BlockType getCurrentBoxValue(int currentPosition); + void loadNextLevel(); + int getCurrentLevelNumber(); + bool isLastLevel(); + void reset(); + }; +} \ No newline at end of file diff --git a/Array-Jumper/header/Level/LevelService.h b/Array-Jumper/header/Level/LevelService.h new file mode 100644 index 00000000..f30af294 --- /dev/null +++ b/Array-Jumper/header/Level/LevelService.h @@ -0,0 +1,32 @@ +#pragma once +#include "BlockType.h" + + +namespace Level +{ + class LevelController; + struct BoxDimensions; + + class LevelService + { + private: + LevelController* level_controller; + + void destroy(); + public: + LevelService(); + ~LevelService(); + + void intialize(); + void update(); + void render(); + + BoxDimensions getBoxDimensions(); + BlockType getCurrentBoxValue(int currentPosition); + bool isLastLevel(); + void loadNextLevel(); + int getCurrentLevelNumber(); + + void resetLevels(); + }; +} \ No newline at end of file diff --git a/Array-Jumper/header/Level/LevelView.h b/Array-Jumper/header/Level/LevelView.h new file mode 100644 index 00000000..e04237eb --- /dev/null +++ b/Array-Jumper/header/Level/LevelView.h @@ -0,0 +1,52 @@ +#pragma once +#include "LevelModel.h" +#include "LevelController.h" +#include "../../header/UI/UIElement/ImageView.h" + +namespace Level +{ + class LevelView + { + private: + + sf::RenderWindow* game_window; + LevelController* level_controller; + + UI::UIElement::ImageView* background_image; + const float background_alpha = 110.f; + + UI::UIElement::ImageView* box_image; + UI::UIElement::ImageView* target_overlay_image; + UI::UIElement::ImageView* letter_one_overlay_image; + UI::UIElement::ImageView* letter_two_overlay_image; + UI::UIElement::ImageView* letter_three_overlay_image; + UI::UIElement::ImageView* obstacle_one_overlay_image; + UI::UIElement::ImageView* obstacle_two_overlay_image; + + BoxDimensions box_dimensions; + + void createImages(); + void initializeImages(); + void updateImages(); + void drawLevel(); + void drawBox(sf::Vector2f position); + void drawBoxValue(sf::Vector2f position, BlockType box_value); + void deleteImages(); + + void calculateBoxDimensions(); + sf::Vector2f calculateBoxPosition(int index); + void calculateBoxWidthHeight(); + void calculateBoxSpacing(); + UI::UIElement::ImageView* getBoxOverlayImage(BlockType block_type); + public: + LevelView(LevelController* controller); + ~LevelView(); + + void initialize(); + void update(); + void render(); + + BoxDimensions getBoxDimensions(); + + }; +} \ No newline at end of file diff --git a/Array-Jumper/header/Player/MovementDirection.h b/Array-Jumper/header/Player/MovementDirection.h new file mode 100644 index 00000000..43f22c95 --- /dev/null +++ b/Array-Jumper/header/Player/MovementDirection.h @@ -0,0 +1,11 @@ + +#pragma once + +namespace Player +{ + enum MovementDirection + { + FORWARD, + BACKWARD + }; +} \ No newline at end of file diff --git a/Array-Jumper/header/Player/PlayerController.h b/Array-Jumper/header/Player/PlayerController.h new file mode 100644 index 00000000..ac45c01e --- /dev/null +++ b/Array-Jumper/header/Player/PlayerController.h @@ -0,0 +1,45 @@ +#pragma once +#include "../../header/Event/EventService.h" +#include "MovementDirection.h" + + + + +namespace Player +{ + class PlayerView; + class PlayerModel; + enum class PlayerState; + class PlayerController + { + private: + PlayerModel* player_model; + PlayerView* player_view; + Event::EventService* event_service; + void readInput(); + void destroy(); + + + public: + PlayerController(); + ~PlayerController(); + + void initialize(); + void update(); + void render(); + + PlayerState getPlayerState(); + void setPlayerState(PlayerState new_player_state); + + int getCurrentPosition(); + + void move(MovementDirection direction); + bool isPositionInBound(int targetPosition); + void jump(MovementDirection direction); + void takeDamage(); + void resetPlayer(); + int getCurrentLives(); + void onDeath(); + + }; +} \ No newline at end of file diff --git a/Array-Jumper/header/Player/PlayerModel.h b/Array-Jumper/header/Player/PlayerModel.h new file mode 100644 index 00000000..7a11b38a --- /dev/null +++ b/Array-Jumper/header/Player/PlayerModel.h @@ -0,0 +1,36 @@ +#pragma once + + +namespace Player +{ + enum class PlayerState + { + ALIVE, + DEAD + }; + + class PlayerModel + { + private: + + PlayerState player_state; + int current_position; + const int max_lives = 3; + int current_lives; + + public: + + void initialize(); + + PlayerState getPlayerState(); + void setPlayerState(PlayerState new_player_state); + + int getCurrentPosition(); + void setCurrentPosition(int new_position); + void resetPlayer(); + int getCurrentLives(); + void decreamentLife(); + void resetPosition(); + + }; +} \ No newline at end of file diff --git a/Array-Jumper/header/Player/PlayerService.h b/Array-Jumper/header/Player/PlayerService.h new file mode 100644 index 00000000..c6614254 --- /dev/null +++ b/Array-Jumper/header/Player/PlayerService.h @@ -0,0 +1,24 @@ +#pragma once + +namespace Player +{ + class PlayerController; + class PlayerService + { + private: + PlayerController* player_controller; + + void destroy(); + + public: + PlayerService(); + ~PlayerService(); + + void initialize(); + void update(); + void render(); + void takeDamage(); + void levelComplete(); + int getCurrentLives(); + }; +} \ No newline at end of file diff --git a/Array-Jumper/header/Player/PlayerView.h b/Array-Jumper/header/Player/PlayerView.h new file mode 100644 index 00000000..71a971a4 --- /dev/null +++ b/Array-Jumper/header/Player/PlayerView.h @@ -0,0 +1,37 @@ +#pragma once +#include "../../header/Level/LevelModel.h" +#include "../../header/UI/UIElement/ImageView.h" + + +namespace Player +{ + class PlayerController; + class PlayerView + { + private: + // TODO: Fix spacing. References grouped together + properties grouped together. + sf::RenderWindow* game_window; + PlayerController* player_controller; + UI::UIElement::ImageView* player_image; + + float player_height; + float player_width; + Level::BoxDimensions current_box_dimensions; + + void initializePlayerImage(); + void drawPlayer(); + void loadPlayer(); + void calculatePlayerDimensions(); + void updatePlayerPosition(); + sf::Vector2f calulcatePlayerPosition(); + + public: + PlayerView(PlayerController* controller); + ~PlayerView(); + + void initialize(); + void update(); + void render(); + + }; +} \ No newline at end of file diff --git a/Array-Jumper/header/UI/Gameplay/GameplayUIController.h b/Array-Jumper/header/UI/Gameplay/GameplayUIController.h new file mode 100644 index 00000000..aa2bc4d5 --- /dev/null +++ b/Array-Jumper/header/UI/Gameplay/GameplayUIController.h @@ -0,0 +1,37 @@ +#pragma once +#include "../UIElement/TextView.h" + +namespace UI +{ + namespace GameplayUI + { + class GameplayUIController + { + private: + + float font_size = 55; + + const float top_offset = 100.f; + const float left_offset = 100.f; + const float right_offset = 250.f; + + UIElement::TextView* life_count_text; + + void createTexts(); + void initializeTexts(); + void initializeLifeCountText(); + + void updateLifeCountText(); + + void destroy(); + + public: + GameplayUIController(); + ~GameplayUIController(); + + void initialize(); + void update(); + void render(); + }; + } +} \ No newline at end of file diff --git a/Array-Jumper/header/UI/UIService.h b/Array-Jumper/header/UI/UIService.h index 8db7e889..ca1b455d 100644 --- a/Array-Jumper/header/UI/UIService.h +++ b/Array-Jumper/header/UI/UIService.h @@ -5,6 +5,7 @@ #include "../../header/UI/MainMenu/MainMenuUIController.h" #include "../../header/UI/Instructions/InstructionsUIController.h" #include "../../header/UI/Credits/CreditsScreenUIController.h" +#include "../../header/UI/Gameplay/GameplayUIController.h" namespace UI { @@ -16,6 +17,7 @@ namespace UI MainMenu::MainMenuUIController* main_menu_ui_controller; Credits::CreditsScreenUIController* credits_screen_ui_controller; Instructions::InstructionsUIController* instructions_ui_controller; + GameplayUI::GameplayUIController* gameplay_ui_controller; void createControllers(); diff --git a/Array-Jumper/source/Gameplay/GameplayController.cpp b/Array-Jumper/source/Gameplay/GameplayController.cpp new file mode 100644 index 00000000..77a31630 --- /dev/null +++ b/Array-Jumper/source/Gameplay/GameplayController.cpp @@ -0,0 +1,81 @@ +#include "../../header/Gameplay/GameplayController.h" +#include "../../header/Global/ServiceLocator.h" +#include "../../header/Level/LevelData.h" +#include "../../header/Sound/SoundService.h" +#include "../../header/Main/GameService.h" +namespace Gameplay +{ + using namespace Global; + using namespace Level; + using namespace Sound; + using namespace Main; + void Gameplay::GameplayController::intialize() + { + } + + void Gameplay::GameplayController::update() + { + } + + void Gameplay::GameplayController::render() + { + } + + void GameplayController::onPositionChanged(int position) + { + + BlockType value = ServiceLocator::getInstance()->getLevelService()->getCurrentBoxValue(position); + + if (isObstacle(value)) + processObstacle(); + if (isEndBlock(value)) + processEndBlock(); + } + + void GameplayController::onDeath() + { + gameOver(); + } + + void GameplayController::gameWon() + { + GameService::setGameState(GameState::CREDITS); + ServiceLocator::getInstance()->getSoundService()->playSound(SoundType::GAME_WON); + } + + void GameplayController::processObstacle() + { + ServiceLocator::getInstance()->getPlayerService()->takeDamage(); + ServiceLocator::getInstance()->getSoundService()->playSound(SoundType::DEATH); + + } + + bool GameplayController::isObstacle(Level::BlockType value) + { + if (value == BlockType::OBSTACLE_ONE || value == BlockType::OBSTACLE_TWO) + return true; + return false; + } + + bool GameplayController::isEndBlock(Level::BlockType value) + { + if (value == BlockType::TARGET) + return true; + return false; + } + + void GameplayController::processEndBlock() + { + ServiceLocator::getInstance()->getPlayerService()->levelComplete(); + ServiceLocator::getInstance()->getSoundService()->playSound(SoundType::LEVEL_COMPLETE); + GameService::setGameState(GameState::CREDITS); + } + + void GameplayController::gameOver() + { + GameService::setGameState(GameState::CREDITS); + ServiceLocator::getInstance()->getSoundService()->playSound(SoundType::DEATH); + } + + +} \ No newline at end of file diff --git a/Array-Jumper/source/Gameplay/GameplayService .cpp b/Array-Jumper/source/Gameplay/GameplayService .cpp new file mode 100644 index 00000000..73a1447d --- /dev/null +++ b/Array-Jumper/source/Gameplay/GameplayService .cpp @@ -0,0 +1,34 @@ +#include "../../header/Gameplay/GameplayService.h" + +namespace Gameplay +{ + GameplayService::GameplayService() + { + gameplay_controller = new GameplayController(); + } + GameplayService::~GameplayService() + { + } + void Gameplay::GameplayService::intialize() + { + gameplay_controller->intialize(); + } + + void Gameplay::GameplayService::update() + { + gameplay_controller->update(); + } + + void Gameplay::GameplayService::render() + { + gameplay_controller->render(); + } + void GameplayService::onDeath() + { + gameplay_controller->onDeath(); + } + void GameplayService::onPositionChanged(int position) + { + gameplay_controller->onPositionChanged(position); + } +} \ No newline at end of file diff --git a/Array-Jumper/source/Global/ServiceLocator.cpp b/Array-Jumper/source/Global/ServiceLocator.cpp index 5aa28494..0336187c 100644 --- a/Array-Jumper/source/Global/ServiceLocator.cpp +++ b/Array-Jumper/source/Global/ServiceLocator.cpp @@ -1,6 +1,7 @@ #include "../../header/Global/ServiceLocator.h" #include "../../header/Main/GameService.h" #include "../../header/Event/EventService.h" +#include "../../header/Level/LevelService.h" namespace Global { @@ -9,14 +10,20 @@ namespace Global using namespace Sound; using namespace UI; using namespace Main; - + using namespace Player; + using namespace Level; + using namespace Gameplay; + ServiceLocator::ServiceLocator() { graphic_service = nullptr; event_service = nullptr; sound_service = nullptr; ui_service = nullptr; - + level_service = nullptr; + player_service = nullptr; + gameplay_service = nullptr; + createServices(); } @@ -27,7 +34,12 @@ namespace Global graphic_service = new GraphicService(); event_service = new EventService(); sound_service = new SoundService(); + + player_service = new PlayerService(); + ui_service = new UIService(); + level_service = new LevelService(); + gameplay_service = new GameplayService(); } void ServiceLocator::initialize() @@ -35,7 +47,11 @@ namespace Global graphic_service->initialize(); event_service->initialize(); sound_service->initialize(); + level_service->intialize(); + player_service->initialize(); + ui_service->initialize(); + gameplay_service->intialize(); } void ServiceLocator::update() @@ -43,12 +59,26 @@ namespace Global graphic_service->update(); event_service->update(); ui_service->update(); + if (GameService::getGameState() == GameState::GAMEPLAY) + { + level_service->update(); + player_service->update(); + gameplay_service->update(); + } } void ServiceLocator::render() { graphic_service->render(); ui_service->render(); + if (GameService::getGameState() == GameState::GAMEPLAY) + { + + + level_service->render(); + player_service->render(); + gameplay_service->render(); + } } void ServiceLocator::clearAllServices() @@ -56,7 +86,12 @@ namespace Global delete(graphic_service); delete(event_service); delete(sound_service); + + delete(player_service); + delete(level_service); + delete(ui_service); + delete(gameplay_service); } ServiceLocator* ServiceLocator::getInstance() @@ -72,4 +107,18 @@ namespace Global SoundService* ServiceLocator::getSoundService() { return sound_service; } UIService* ServiceLocator::getUIService() { return ui_service; } + + Player::PlayerService* ServiceLocator::getPlayerService() + { + return player_service; + } + + LevelService* ServiceLocator::getLevelService() { return level_service; } + + Gameplay::GameplayService* ServiceLocator::getGameplayService() + { + return gameplay_service; + } + + } \ No newline at end of file diff --git a/Array-Jumper/source/Level/LevelController.cpp b/Array-Jumper/source/Level/LevelController.cpp new file mode 100644 index 00000000..f85834ca --- /dev/null +++ b/Array-Jumper/source/Level/LevelController.cpp @@ -0,0 +1,61 @@ +#include "../../header/Level/LevelController.h" +#include "../../header/Level/LevelView.h" +#include "../../header/Level/LevelModel.h" +#include "../../header/Level/LevelData.h" +#include "../../header/Main/GameService.h" + +namespace Level +{ + + LevelController::LevelController() + { + level_view = new LevelView(this); + level_model = new LevelModel(); + } + + LevelController::~LevelController() {} + + void LevelController::initialize() + { + level_view->initialize(); + } + + void LevelController::update() + { + level_view->update(); + } + + void LevelController::render() + { + level_view->render(); + } + + BoxDimensions LevelController::getBoxDimensions() + { + return level_view->getBoxDimensions(); + } + + BlockType LevelController::getCurrentBoxValue(int currentPosition) + { + return level_model->getCurrentBoxValue(currentPosition); + } + + bool LevelController::isLastLevel() + { + return false; + } + + void LevelController::loadNextLevel() + { + } + + int LevelController::getCurrentLevelNumber() + { + return 0; + } + + void LevelController::reset() + { + } + +} \ No newline at end of file diff --git a/Array-Jumper/source/Level/LevelModel.cpp b/Array-Jumper/source/Level/LevelModel.cpp new file mode 100644 index 00000000..0d174856 --- /dev/null +++ b/Array-Jumper/source/Level/LevelModel.cpp @@ -0,0 +1,33 @@ +#include "../../header/Level/LevelModel.h" + +namespace Level +{ + LevelModel::LevelModel() {} + LevelModel::~LevelModel() {} + + BlockType LevelModel::getCurrentBoxValue(int currentPosition) + { + return level_configuration.levels[current_level_index].level_boxes[currentPosition]; + } + void LevelModel::loadNextLevel() + { + current_level_index++; + } + int LevelModel::getCurrentLevelNumber() + { + return (current_level_index + 1); + } + bool LevelModel::isLastLevel() + { + if (current_level_index == LevelConfiguration::NUMBER_OF_LEVELS - 1) + return true; + return false; + } + + void LevelModel::reset() + { + current_level_index = 0; + } + + +} \ No newline at end of file diff --git a/Array-Jumper/source/Level/LevelService.cpp b/Array-Jumper/source/Level/LevelService.cpp new file mode 100644 index 00000000..de8b02d4 --- /dev/null +++ b/Array-Jumper/source/Level/LevelService.cpp @@ -0,0 +1,62 @@ +#include "../../header/Level/LevelService.h" +#include "../../header/Level/LevelController.h" + +namespace Level +{ + LevelService::LevelService() + { + level_controller = new LevelController(); + } + + LevelService::~LevelService() { destroy(); } + + void LevelService::intialize() + { + level_controller->initialize(); + } + + void LevelService::update() + { + level_controller->update(); + } + + void LevelService::render() + { + level_controller->render(); + } + + BoxDimensions LevelService::getBoxDimensions() + { + return level_controller->getBoxDimensions(); + } + + BlockType LevelService::getCurrentBoxValue(int currentPosition) + { + return level_controller->getCurrentBoxValue(currentPosition); + } + + bool LevelService::isLastLevel() + { + return level_controller->isLastLevel(); + } + + void LevelService::loadNextLevel() + { + level_controller->loadNextLevel(); + } + + int LevelService::getCurrentLevelNumber() + { + return level_controller->getCurrentLevelNumber(); + } + + void LevelService::resetLevels() + { + level_controller->reset(); + } + + void LevelService::destroy() + { + delete(level_controller); + } +} \ No newline at end of file diff --git a/Array-Jumper/source/Level/LevelView.cpp b/Array-Jumper/source/Level/LevelView.cpp new file mode 100644 index 00000000..4072925f --- /dev/null +++ b/Array-Jumper/source/Level/LevelView.cpp @@ -0,0 +1,195 @@ +#include "../../header/Level/LevelView.h" +#include "../../header/Level/LevelModel.h" +#include "../../header/Level/LevelData.h" +#include "../../header/Global/ServiceLocator.h" +#include "../../header/Global/Config.h" + +namespace Level +{ + using namespace Global; + using namespace UI::UIElement; + using namespace Level; + + LevelView::LevelView(LevelController* controller) + { + game_window = nullptr; + level_controller = controller; + createImages(); + } + + LevelView::~LevelView() + { + deleteImages(); + } + + void LevelView::initialize() + { + game_window = ServiceLocator::getInstance()->getGraphicService()->getGameWindow(); + calculateBoxDimensions(); + initializeImages(); + } + + void LevelView::update() + { + updateImages(); + } + + void LevelView::render() + { + drawLevel(); + } + + BoxDimensions LevelView::getBoxDimensions() + { + return box_dimensions; + } + + void LevelView::createImages() + { + background_image = new ImageView(); + + box_image = new ImageView(); + target_overlay_image = new ImageView(); + letter_one_overlay_image = new ImageView(); + letter_two_overlay_image = new ImageView(); + letter_three_overlay_image = new ImageView(); + obstacle_one_overlay_image = new ImageView(); + obstacle_two_overlay_image = new ImageView(); + } + + void LevelView::initializeImages() + { + background_image->initialize(Config::array_jumper_bg_texture_path, game_window->getSize().x, game_window->getSize().y, sf::Vector2f(0, 0)); + background_image->setImageAlpha(background_alpha); + + + box_image->initialize(Config::box_texture_path, box_dimensions.box_width, box_dimensions.box_height, sf::Vector2f(0, 0)); + target_overlay_image->initialize(Config::target_texture_path, box_dimensions.box_width, box_dimensions.box_height, sf::Vector2f(0, 0)); + letter_one_overlay_image->initialize(Config::letter_one_texture_path, box_dimensions.box_width, box_dimensions.box_height, sf::Vector2f(0, 0)); + letter_two_overlay_image->initialize(Config::letter_two_texture_path, box_dimensions.box_width, box_dimensions.box_height, sf::Vector2f(0, 0)); + letter_three_overlay_image->initialize(Config::letter_three_texture_path, box_dimensions.box_width, box_dimensions.box_height, sf::Vector2f(0, 0)); + obstacle_one_overlay_image->initialize(Config::obstacle_01_texture_path, box_dimensions.box_width, box_dimensions.box_height, sf::Vector2f(0, 0)); + obstacle_two_overlay_image->initialize(Config::obstacle_02_texture_path, box_dimensions.box_width, box_dimensions.box_height, sf::Vector2f(0, 0)); + } + + void LevelView::updateImages() + { + background_image->update(); + + box_image->update(); + target_overlay_image->update(); + letter_one_overlay_image->update(); + letter_two_overlay_image->update(); + letter_three_overlay_image->update(); + obstacle_one_overlay_image->update(); + obstacle_two_overlay_image->update(); + } + + void LevelView::drawLevel() + { + background_image->render(); + + for (int i = 0; i < LevelData::NUMBER_OF_BOXES; ++i) + { + sf::Vector2f position = calculateBoxPosition(i); + BlockType blockTypeToDraw = level_controller->getCurrentBoxValue(i); + + + drawBox(position); + drawBoxValue(position, blockTypeToDraw); + } + } + + void LevelView::drawBox(sf::Vector2f position) + { + box_image->setPosition(position); + box_image->render(); + } + + void LevelView::drawBoxValue(sf::Vector2f position, BlockType box_value) + { + ImageView* image = getBoxOverlayImage(box_value); + image->setPosition(position); + image->render(); + } + + + + void LevelView::calculateBoxDimensions() + { + if (!game_window) return; + + calculateBoxWidthHeight(); + calculateBoxSpacing(); + + } + + + void LevelView::calculateBoxWidthHeight() + { + float screenWidth = static_cast(game_window->getSize().x); + int numBoxes = LevelData::NUMBER_OF_BOXES; + + //Each Box has a Gap on it's left, 1 extra gap for last block's right side + int numGaps = numBoxes + 1; + + //Total space consumed by all gaps + float totalSpaceByGaps = box_dimensions.box_spacing_percentage * static_cast(numGaps); + + //Total space consumed by boxes and gaps + float totalSpace = numBoxes + totalSpaceByGaps; + + box_dimensions.box_width = screenWidth / (totalSpace); + box_dimensions.box_height = box_dimensions.box_width; + } + + void LevelView::calculateBoxSpacing() + { + box_dimensions.box_spacing = box_dimensions.box_spacing_percentage * box_dimensions.box_width; + } + + sf::Vector2f LevelView::calculateBoxPosition(int index) + { + float xPosition = box_dimensions.box_spacing + static_cast(index) * (box_dimensions.box_width + box_dimensions.box_spacing); + float yPosition = static_cast(game_window->getSize().y) - box_dimensions.box_height - box_dimensions.bottom_offset; + return sf::Vector2f(xPosition, yPosition); + } + + ImageView* LevelView::getBoxOverlayImage(BlockType block_type) + { + switch (block_type) + { + case BlockType::OBSTACLE_ONE: + return obstacle_one_overlay_image; + + case BlockType::OBSTACLE_TWO: + return obstacle_two_overlay_image; + + case BlockType::ONE: + return letter_one_overlay_image; + + case BlockType::TWO: + return letter_two_overlay_image; + + case BlockType::THREE: + return letter_three_overlay_image; + + case BlockType::TARGET: + return target_overlay_image; + } + return nullptr; + } + + void LevelView::deleteImages() + { + delete(background_image); + delete(box_image); + delete(target_overlay_image); + delete(letter_one_overlay_image); + delete(letter_two_overlay_image); + delete(letter_three_overlay_image); + delete(obstacle_one_overlay_image); + delete(obstacle_two_overlay_image); + } + +} \ No newline at end of file diff --git a/Array-Jumper/source/Player/PlayerController.cpp b/Array-Jumper/source/Player/PlayerController.cpp new file mode 100644 index 00000000..6f2d39eb --- /dev/null +++ b/Array-Jumper/source/Player/PlayerController.cpp @@ -0,0 +1,180 @@ +#include "../../header/Player/PlayerController.h" +#include "../../header/Player/PlayerView.h" +#include "../../header/Player/PlayerModel.h" +#include "../../header/Level/LevelData.h" +#include "../../header/Global/ServiceLocator.h" +#include "../../header/Sound/SoundService.h" + + + + +namespace Player +{ + using namespace Global; + using namespace Level; + using namespace Sound; + + + + PlayerController::PlayerController() + { + player_model = new PlayerModel(); + player_view = new PlayerView(this); + } + + PlayerController::~PlayerController() { destroy(); } + + void PlayerController::initialize() + { + player_model->initialize(); + player_view->initialize(); + event_service = ServiceLocator::getInstance()->getEventService(); + resetPlayer(); + } + + void PlayerController::update() + { + player_view->update(); + readInput(); + } + + void PlayerController::render() + { + player_view->render(); + + } + + PlayerState PlayerController::getPlayerState() + { + return player_model->getPlayerState(); + } + + void PlayerController::setPlayerState(PlayerState new_player_state) + { + player_model->setPlayerState(new_player_state); + } + + int PlayerController::getCurrentPosition() + { + return player_model->getCurrentPosition(); + } + + void PlayerController::move(MovementDirection direction) + { + + int steps, targetPosition; + switch (direction) + { + case MovementDirection::FORWARD: + steps = 1; + break; + case MovementDirection::BACKWARD: + steps = -1; + break; + default: + steps = 0; + break; + } + + targetPosition = player_model->getCurrentPosition() + steps; + if (!isPositionInBound(targetPosition)) + return; + + player_model->setCurrentPosition(targetPosition); + ServiceLocator::getInstance()->getSoundService()->playSound(SoundType::MOVE); + ServiceLocator::getInstance()->getGameplayService()->onPositionChanged(targetPosition); + } + + bool PlayerController::isPositionInBound(int targetPosition) + { + if (targetPosition >= 0 && targetPosition < LevelData::NUMBER_OF_BOXES) + return true; + return false; + } + + void PlayerController::jump(MovementDirection direction) + { + int current_position = player_model->getCurrentPosition(); + BlockType box_value = ServiceLocator::getInstance()->getLevelService()->getCurrentBoxValue(current_position); + int steps, targetPosition; + + switch (direction) + { + case MovementDirection::FORWARD: + steps = box_value; + break; + case MovementDirection::BACKWARD: + steps = -box_value; + break; + default: + steps = 0; + break; + } + + targetPosition = current_position + steps; + + if (!isPositionInBound(targetPosition)) + return; + + player_model->setCurrentPosition(targetPosition); + ServiceLocator::getInstance()->getSoundService()->playSound(SoundType::JUMP); + ServiceLocator::getInstance()->getGameplayService()->onPositionChanged(targetPosition); + + } + + void PlayerController::takeDamage() + { + player_model->decreamentLife(); + if (player_model->getCurrentLives() <= 0) + onDeath(); + else + player_model->resetPosition(); + + + } + + + + + + + void PlayerController::readInput() + { + if (event_service->pressedRightArrowKey() || event_service->pressedDKey()) + { + if (event_service->heldSpaceKey()) + jump(MovementDirection::FORWARD); + else + move(MovementDirection::FORWARD); + } + if (event_service->pressedLeftArrowKey() || event_service->pressedAKey()) + { + if (event_service->heldSpaceKey()) + jump(MovementDirection::BACKWARD); + else + move(MovementDirection::BACKWARD); + } + + } + + void PlayerController::destroy() + { + delete(player_model); + delete(player_view); + } + + void PlayerController::resetPlayer() + { + player_model->setCurrentPosition(0); + player_model->setPlayerState(PlayerState::ALIVE); + } + int PlayerController::getCurrentLives() + { + return player_model->getCurrentLives(); + } + void PlayerController::onDeath() + { + ServiceLocator::getInstance()->getGameplayService()->onDeath(); + player_model->resetPlayer(); + } +} \ No newline at end of file diff --git a/Array-Jumper/source/Player/PlayerModel.cpp b/Array-Jumper/source/Player/PlayerModel.cpp new file mode 100644 index 00000000..1dd6a73b --- /dev/null +++ b/Array-Jumper/source/Player/PlayerModel.cpp @@ -0,0 +1,48 @@ +#include "../../header/Player/PlayerModel.h" + +namespace Player +{ + void Player::PlayerModel::initialize() + { + //Yet to implement + } + + PlayerState PlayerModel::getPlayerState() + { + return player_state; + } + + void PlayerModel::setPlayerState(PlayerState new_player_state) + { + player_state = new_player_state; + } + + int PlayerModel::getCurrentPosition() + { + return current_position; + } + + void PlayerModel::setCurrentPosition(int new_position) + { + current_position = new_position; + } + void PlayerModel::resetPlayer() + { + current_position = 0; + player_state = PlayerState::ALIVE; + current_lives = max_lives; + } + int PlayerModel::getCurrentLives() + { + return current_lives; + } + void PlayerModel::decreamentLife() + { + current_lives--; + } + void PlayerModel::resetPosition() + { + current_position = 0; + + } +} \ No newline at end of file diff --git a/Array-Jumper/source/Player/PlayerService.cpp b/Array-Jumper/source/Player/PlayerService.cpp new file mode 100644 index 00000000..a15f2948 --- /dev/null +++ b/Array-Jumper/source/Player/PlayerService.cpp @@ -0,0 +1,43 @@ +#include "../../header/Player/PlayerService.h" +#include "../../header/Player/PlayerController.h" + + +namespace Player +{ + PlayerService::PlayerService() { player_controller = new PlayerController(); } + + PlayerService::~PlayerService() { destroy(); } + + void PlayerService::initialize() + { + player_controller->initialize(); + } + + void PlayerService::update() + { + player_controller->update(); + } + + void PlayerService::render() + { + player_controller->render(); + } + + void PlayerService::takeDamage() + { + player_controller->takeDamage(); + } + + void PlayerService::levelComplete() + { + player_controller->resetPlayer(); + } + + int PlayerService::getCurrentLives() + { + return player_controller->getCurrentLives(); + } + + + void PlayerService::destroy() { delete(player_controller); } +} \ No newline at end of file diff --git a/Array-Jumper/source/Player/PlayerView.cpp b/Array-Jumper/source/Player/PlayerView.cpp new file mode 100644 index 00000000..c7458745 --- /dev/null +++ b/Array-Jumper/source/Player/PlayerView.cpp @@ -0,0 +1,85 @@ +#include "../../header/Player/PlayerView.h" +#include "../../header/Global/Config.h" +#include "../../header/Global/ServiceLocator.h" +#include "../../header/Player/PlayerController.h" +#include "../../header/Player/PlayerModel.h" + + + +namespace Player +{ + using namespace Global; + using namespace Level; + using namespace UI::UIElement; + + PlayerView::PlayerView(PlayerController* controller) + { + player_controller = controller; + player_image = new ImageView(); + game_window = nullptr; + } + + PlayerView::~PlayerView() {} + + void PlayerView::initialize() + { + game_window = ServiceLocator::getInstance()->getGraphicService()->getGameWindow(); + loadPlayer(); + } + + void PlayerView::update() + { + updatePlayerPosition(); + } + + void PlayerView::render() + { + switch (player_controller->getPlayerState()) + { + case PlayerState::ALIVE: + drawPlayer(); + break; + } + } + + void PlayerView::loadPlayer() + { + calculatePlayerDimensions(); + initializePlayerImage(); + } + + void PlayerView::initializePlayerImage() + { + + player_image->initialize(Config::character_texture_path, + player_width, + player_height, + sf::Vector2f(0, 0)); + } + + void PlayerView::calculatePlayerDimensions() + { + current_box_dimensions = ServiceLocator::getInstance()->getLevelService()->getBoxDimensions(); + player_height = current_box_dimensions.box_height; + player_width = current_box_dimensions.box_width; + } + + void PlayerView::updatePlayerPosition() + { + player_image->setPosition(calulcatePlayerPosition()); + } + + sf::Vector2f PlayerView::calulcatePlayerPosition() + { + float xPosition = current_box_dimensions.box_spacing + static_cast(player_controller->getCurrentPosition()) * (current_box_dimensions.box_width + current_box_dimensions.box_spacing); + float yPosition = static_cast(game_window->getSize().y) - current_box_dimensions.box_height - current_box_dimensions.bottom_offset - player_height; + return sf::Vector2f(xPosition, yPosition); + } + + + void PlayerView::drawPlayer() + { + player_image->render(); + } + +} \ No newline at end of file diff --git a/Array-Jumper/source/UI/Gameplay/GameplayUIController.cpp b/Array-Jumper/source/UI/Gameplay/GameplayUIController.cpp new file mode 100644 index 00000000..59b8d644 --- /dev/null +++ b/Array-Jumper/source/UI/Gameplay/GameplayUIController.cpp @@ -0,0 +1,76 @@ +#include "../../../header/UI/Gameplay/GameplayUIController.h" +#include "../../../header/Global/ServiceLocator.h" + +#include +#include +#include + + +namespace UI +{ + namespace GameplayUI + { + using namespace Global; + using namespace UIElement; + + GameplayUIController::GameplayUIController() + { + createTexts(); + } + + GameplayUIController::~GameplayUIController() + { + destroy(); + } + + void GameplayUIController::initialize() + { + initializeTexts(); + } + + void GameplayUIController::update() + { + updateLifeCountText(); + } + + void GameplayUIController::render() + { + life_count_text->render(); + } + + void GameplayUIController::createTexts() + { + life_count_text = new TextView(); + } + + void GameplayUIController::initializeTexts() + { + initializeLifeCountText(); + } + + void GameplayUIController::initializeLifeCountText() + { + float windowWidth = ServiceLocator::getInstance()->getGraphicService()->getGameWindow()->getSize().x; + float x_position = (static_cast(windowWidth) - right_offset); + float y_position = top_offset; + + life_count_text->initialize("0", sf::Vector2f(x_position, y_position), FontType::BUBBLE_BOBBLE, font_size, sf::Color::White); + } + + void GameplayUIController::updateLifeCountText() + { + int life_count = ServiceLocator::getInstance()->getPlayerService()->getCurrentLives(); + + std::string life_count_string = "LIFE: " + std::to_string(life_count); + + life_count_text->setText(life_count_string); + life_count_text->update(); + } + + void GameplayUIController::destroy() + { + delete(life_count_text); + } + + } +} \ No newline at end of file diff --git a/Array-Jumper/source/UI/MainMenu/MainMenuUIController.cpp b/Array-Jumper/source/UI/MainMenu/MainMenuUIController.cpp index b3c74893..1e753735 100644 --- a/Array-Jumper/source/UI/MainMenu/MainMenuUIController.cpp +++ b/Array-Jumper/source/UI/MainMenu/MainMenuUIController.cpp @@ -75,8 +75,10 @@ namespace UI void MainMenuUIController::playButtonCallback() { ServiceLocator::getInstance()->getSoundService()->playSound(SoundType::BUTTON_CLICK); + GameService::setGameState(GameState::GAMEPLAY); } + void MainMenuUIController::instructionsButtonCallback() { ServiceLocator::getInstance()->getSoundService()->playSound(SoundType::BUTTON_CLICK); diff --git a/Array-Jumper/source/UI/UIService.cpp b/Array-Jumper/source/UI/UIService.cpp index 0623d796..5bbfce0f 100644 --- a/Array-Jumper/source/UI/UIService.cpp +++ b/Array-Jumper/source/UI/UIService.cpp @@ -15,6 +15,7 @@ namespace UI using namespace Instructions; using namespace Global; using namespace UIElement; + using namespace GameplayUI; UIService::UIService() { @@ -22,6 +23,7 @@ namespace UI main_menu_ui_controller = nullptr; credits_screen_ui_controller = nullptr; instructions_ui_controller = nullptr; + gameplay_ui_controller = nullptr; createControllers(); } @@ -37,12 +39,14 @@ namespace UI main_menu_ui_controller = new MainMenuUIController(); credits_screen_ui_controller = new CreditsScreenUIController(); instructions_ui_controller = new InstructionsUIController(); + gameplay_ui_controller = new GameplayUIController(); } void UIService::initialize() { initializeUIElements(); initializeControllers(); + } void UIService::initializeControllers() @@ -51,6 +55,7 @@ namespace UI main_menu_ui_controller->initialize(); credits_screen_ui_controller->initialize(); instructions_ui_controller->initialize(); + gameplay_ui_controller->initialize(); } void UIService::initializeUIElements() @@ -74,6 +79,9 @@ namespace UI case GameState::CREDITS: credits_screen_ui_controller->update(); break; + case GameState::GAMEPLAY: + gameplay_ui_controller->update(); + break; } } @@ -93,6 +101,9 @@ namespace UI case GameState::CREDITS: credits_screen_ui_controller->render(); break; + case GameState::GAMEPLAY: + gameplay_ui_controller->render(); + break; } } @@ -107,5 +118,6 @@ namespace UI delete(main_menu_ui_controller); delete(credits_screen_ui_controller); delete(instructions_ui_controller); + delete(gameplay_ui_controller); } } \ No newline at end of file