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lines changed Original file line number Diff line number Diff line change @@ -18,7 +18,7 @@ Source code to Overload Level Editor (OLE) and Decal Mesh Editor (DMeshEditor)
1818- Fix lava particle effect size (by kevin)
1919- Align copy/paste by edge (by kevin)
2020- UV Editor window UI location/visible tweaks (by Sirius)
21- - Fix quaternion conversion used for light rotation (by Arne)
21+ - Fix quaternion conversion used for entity rotation (by Arne)
2222- Add "Bisect Polygon" button (by Sirius)
2323- Locale independent hunter/falcon export (by Arne)
2424- Fix export with portal with lava slave side (by Arne)
@@ -30,6 +30,11 @@ Source code to Overload Level Editor (OLE) and Decal Mesh Editor (DMeshEditor)
3030- Fix degenerate cases; make drag mark update marked vertex/face counts correctly (by Sirius)
3131- Fix display of textures in decal list (by Arne)
3232- Show current entity coordinates in Entity Coords input box (by Sirius)
33+ - Fix inverted default segment UV orders (by kevin)
34+ - Custom reflection probe options (by kevin)
35+ - Trigger entity subtype for placing reflection probes directly instead of through LevelPost
36+ - Checkbox in level custom info to include or exclude default chunk-based reflection probes on export
37+ - Exported reflection probes are always forced on
3338
3439#### How to build
3540
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