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Update README.md
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README.md

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@@ -18,7 +18,7 @@ Source code to Overload Level Editor (OLE) and Decal Mesh Editor (DMeshEditor)
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- Fix lava particle effect size (by kevin)
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- Align copy/paste by edge (by kevin)
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- UV Editor window UI location/visible tweaks (by Sirius)
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- Fix quaternion conversion used for light rotation (by Arne)
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- Fix quaternion conversion used for entity rotation (by Arne)
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- Add "Bisect Polygon" button (by Sirius)
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- Locale independent hunter/falcon export (by Arne)
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- Fix export with portal with lava slave side (by Arne)
@@ -30,6 +30,11 @@ Source code to Overload Level Editor (OLE) and Decal Mesh Editor (DMeshEditor)
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- Fix degenerate cases; make drag mark update marked vertex/face counts correctly (by Sirius)
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- Fix display of textures in decal list (by Arne)
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- Show current entity coordinates in Entity Coords input box (by Sirius)
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- Fix inverted default segment UV orders (by kevin)
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- Custom reflection probe options (by kevin)
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- Trigger entity subtype for placing reflection probes directly instead of through LevelPost
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- Checkbox in level custom info to include or exclude default chunk-based reflection probes on export
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- Exported reflection probes are always forced on
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#### How to build
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