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Orientation not respected if an object is child of an object with transform + no parenting hierarchy preserved #172

@kelitraynaud

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@kelitraynaud

Hi! I love the instance mode as it keeps static meshes efficient and easy to manage.
If I import a house I made in Blender, and for exemple windows with parented glass mesh: If the parent instance have a 90deg rotation (or whatever), the child will not follow and be imported with it default rotation (0).

I guess this is related to parenting hierarchy not being preserved when importing to UE. I don't know if it's possible to keep the assets parented at import, but that would be awesome, especially when working with kitbashed assets.

Currently my workaround is to temporarly unparent every assets to preserve their transform

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