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vector.cc
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193 lines (159 loc) · 5.07 KB
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#ifndef VECTOR_CC
#define VECTOR_CC
#include <stdio.h>
#include <cmath>
template<typename Type, int D>
struct Vector {
Type v[D];
Vector() {
for (int i=0; i<D; i++) v[i] = 0;
}
Vector(Type scalar) {
for (int i=0; i<D; i++) v[i] = scalar;
}
Vector(Type x, Type y) {
v[0] = x;
v[1] = y;
}
Vector(Type x, Type y, Type z) {
v[0] = x;
v[1] = y;
v[2] = z;
}
Type operator[] ( int i ) const {
return v[i];
}
Type& operator[] ( int i ) {
return *(v+i);
}
Vector<Type, D> operator+() const {
return *this;
}
Vector<Type, D> operator-() const {
return Vector<Type, D>(-v[0],-v[1],-v[2]);
}
template<typename Type2>
Vector<Type, D> operator= (Type2 scalar) {
for (int i=0; i<D; i++) v[i] = scalar;
return *this;
}
template<typename Type2>
Vector<Type, D> operator= (Vector<Type2, D> rhs) {
for (int i=0; i<D; i++) v[i] = rhs[i];
return *this;
}
template<typename Type2>
Vector<Type, D> operator+= (Type2 scalar) {
for (int i=0; i<D; i++) v[i] += scalar;
return *this;
}
template<typename Type2>
Vector<Type, D> operator+= (const Vector<Type2, D> rhs) {
for (int i=0; i<D; i++) v[i] += rhs[i];
return *this;
}
template<typename Type2>
Vector<Type, D> operator-= (Type2 scalar) {
for (int i=0; i<D; i++) v[i] -= scalar;
return *this;
}
template<typename Type2>
Vector<Type, D> operator-= (const Vector<Type2, D> rhs) {
for (int i=0; i<D; i++) v[i] -= rhs[i];
return *this;
}
template<typename Type2>
Vector<Type, D> operator*= (Type2 scalar) {
for (int i=0; i<D; i++) v[i] *= scalar;
return *this;
}
template<typename Type2>
Vector<Type, D> operator*= (const Vector<Type2, D> rhs) {
for (int i=0; i<D; i++) v[i] *= rhs[i];
return *this;
}
template<typename Type2>
Vector<Type, D> operator/= (Type2 scalar) {
for (int i=0; i<D; i++) v[i] /= scalar;
return *this;
}
template<typename Type2>
Vector<Type, D> operator/= (const Vector<Type2, D> rhs) {
for (int i=0; i<D; i++) v[i] /= rhs[i];
return *this;
}
Type norm() const {
Type result = 0;
for (int i=0; i<D; i++) result += v[i]*v[i];
return sqrt(result);
}
};
template<typename Type1, typename Type2, int D>
Vector<Type1, D> operator+ (const Vector<Type1, D> lhs, const Vector<Type2, D>
rhs) {
Vector<Type1, D> new_vector(0);
for (int i=0; i<D; i++) new_vector.v[i] = lhs.v[i] + rhs.v[i];
return new_vector;
}
template<typename Type1, typename Type2, int D>
Vector<Type1, D> operator+ (const Vector<Type1, D> lhs, Type2 rhs) {
Vector<Type1, D> new_vector(0);
for (int i=0; i<D; i++) new_vector.v[i] = lhs.v[i] + rhs;
return new_vector;
}
template<typename Type1, typename Type2, int D>
Vector<Type1, D> operator+ (Type1 lhs, const Vector<Type2, D> rhs) {
Vector<Type1, D> new_vector(0);
for (int i=0; i<D; i++) new_vector.v[i] = lhs + rhs.v[i];
return new_vector;
}
template<typename Type1, typename Type2, int D>
Vector<Type1, D> operator- (const Vector<Type1, D> lhs, const Vector<Type2, D>
rhs) {
Vector<Type1, D> new_vector(0);
for (int i=0; i<D; i++) new_vector.v[i] = lhs.v[i] - rhs.v[i];
return new_vector;
}
template<typename Type1, typename Type2, int D>
Vector<Type1, D> operator- (const Vector<Type1, D> lhs, Type2 rhs) {
Vector<Type1, D> new_vector(0);
for (int i=0; i<D; i++) new_vector.v[i] = lhs.v[i] - rhs;
return new_vector;
}
template<typename Type1, typename Type2, int D>
Vector<Type1, D> operator- (Type1 lhs, const Vector<Type2, D> rhs) {
Vector<Type1, D> new_vector(0);
for (int i=0; i<D; i++) new_vector.v[i] = lhs - rhs.v[i];
return new_vector;
}
template<typename Type1, typename Type2, int D>
Type1 operator* (const Vector<Type1, D> lhs, const Vector<Type2, D> rhs) {
Type1 result = 0;
for (int i=0; i<D; i++) result += lhs.v[i] * rhs.v[i];
return result;
}
template<typename Type1, typename Type2, int D>
Vector<Type1, D> operator* (const Vector<Type1, D> lhs, Type2 rhs) {
Vector<Type1, D> new_vector(0);
for (int i=0; i<D; i++) new_vector.v[i] = lhs.v[i] * rhs;
return new_vector;
}
template<typename Type1, typename Type2, int D>
Vector<Type1, D> operator* (Type1 lhs, const Vector<Type2, D> rhs) {
Vector<Type1, D> new_vector(0);
for (int i=0; i<D; i++) new_vector.v[i] = lhs * rhs.v[i];
return new_vector;
}
template<typename Type1, typename Type2, int D>
Vector<Type1, D> operator/ (const Vector<Type1, D> lhs, Type2 rhs) {
Vector<Type1, D> new_vector(0);
for (int i=0; i<D; i++) new_vector.v[i] = lhs.v[i] / rhs;
return new_vector;
}
template<typename Type1, typename Type2, int D>
Vector<Type1, D> operator/ (Type1 lhs, const Vector<Type2, D> rhs) {
Vector<Type1, D> new_vector(0);
for (int i=0; i<D; i++) new_vector.v[i] = lhs / rhs.v[i];
return new_vector;
}
#endif