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GGMusic.lua
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255 lines (196 loc) · 6.39 KB
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-- Project: GGMusic
--
-- Date: September 4, 2012
--
-- Version: 0.1
--
-- File name: GGMusic.lua
--
-- Author: Graham Ranson of Glitch Games - www.glitchgames.co.uk
--
-- Update History:
--
-- 0.1 - Initial release
--
-- Comments:
--
-- GGMusic allows you to play a list of background music tracks in linear or random
-- order in your Corona SDK powered apps.
--
-- Copyright (C) 2012 Graham Ranson, Glitch Games Ltd.
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy of this
-- software and associated documentation files (the "Software"), to deal in the Software
-- without restriction, including without limitation the rights to use, copy, modify, merge,
-- publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
-- to whom the Software is furnished to do so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in all copies or
-- substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
-- INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
-- PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
-- FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-- OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
-- DEALINGS IN THE SOFTWARE.
--
----------------------------------------------------------------------------------------------------
local GGMusic = {}
local GGMusic_mt = { __index = GGMusic }
--- Initiates a new GGMusic object.
-- @return The new object.
function GGMusic:new()
local self = {}
setmetatable( self, GGMusic_mt )
self.tracks = {}
self.currentIndex = nil
self.currentTrack = nil
self.random = false
self.loop = true
self.channel = audio.findFreeChannel()
self.volume = 1
self.enabled = true
return self
end
--- Adds a track to the music library.
-- @param pathOrHandle Either the path to the music file or the already loaded sound/stream handle.
-- @param name The name of the track, used for easy access. Optional.
-- @return The index for the newly added track as well as the name if provided ( in case it was created dynamically ).
-- @param baseDirectory The base directory of the music file. Optional, defaults to system.ResourceDirectory.
function GGMusic:add( pathOrHandle, name, baseDirectory )
self.tracks[ #self.tracks + 1 ] =
{
path = pathOrHandle,
handle = pathOrHandle,
baseDirectory = baseDirectory or system.ResourceDirectory,
name = name
}
if #self.tracks == 1 then
self.currentTrack = self.tracks[ 1 ]
self.currentIndex = 1
end
if self.random then
self.currentTrack = self.tracks[ math.random( 1, #self.tracks ) ]
end
return #self.tracks, name
end
--- Fades out the volume of the currently playing track. When complete the track will be stopped and the volume reset.
-- @param time The duration of the fadeout. Optional, defaults to 500.
-- @param onComplete Function to be called when the fade is complete. Optional.
function GGMusic:fadeOut( time, onComplete )
time = time or 500
local t
local onComplete = function()
if t then timer.cancel( t ) end
t = nil
self:stop()
self:setVolume( self.volume )
if onComplete then onComplete() end
end
audio.fadeOut{ channel = self.channel, time = time }
t = timer.performWithDelay( time, onComplete, 1 )
end
--- Stops the current track and jumps to the next one. The next track will be random if .random is set to true.
-- @param onComplete Function to be called when the track is complete. Optional. If the onComplete function returns true, the next track won't play.
function GGMusic:next( onComplete )
local previousIndex = self.currentIndex
local nextIndex = self.currentIndex
if self.random then
if #self.tracks > 1 then
while nextIndex == self.currentIndex do
nextIndex = math.random( 1, #self.tracks )
end
else
nextIndex = 1
end
else
nextIndex = self.currentIndex + 1
end
if previousIndex == nextIndex then
nextIndex = nextIndex + 1
end
if nextIndex > #self.tracks then
if self.random or self.loop then
nextIndex = 1
else
return
end
end
self.currentIndex = nextIndex
self.currentTrack = self.tracks[ self.currentIndex ]
self:stop()
self:play( nil, onComplete )
end
--- Pauses the currently playing track.
function GGMusic:pause()
audio.pause( self.channel )
end
--- Starts playing the current track. If one is already playing it will be stopped immediately.
-- @param name The name of the track to play. Optional.
-- @param onComplete Function to be called when the track is complete. Optional. If the onComplete function returns true, the next track won't play.
function GGMusic:play( name, onComplete )
if not self.enabled then
return
end
local onTrackComplete = function( event )
local handled = false
if onComplete then
handled = onComplete( event )
end
if not handled and event.completed then
self:next()
end
end
local track = self.currentTrack
if name then
for i = 1, #self.tracks, 1 do
if self.tracks[ i ].name == name then
track = self.tracks[ i ]
break
end
end
end
if track then
local options =
{
channel = self.channel
}
if not track.handle or type( track.handle ) == "string" then
track.handle = audio.loadStream( track.path, track.baseDirectory )
end
options.onComplete = onTrackComplete
audio.stop( self.channel )
audio.play( track.handle, options )
end
end
--- Sets the volume of the music library.
-- @param volume The new volume.
function GGMusic:setVolume( volume )
self.volume = volume
audio.setVolume( self.volume, { channel = self.channel } )
end
--- Gets the volume of the music library.
-- @return The volume.
function GGMusic:getVolume()
return self.volume
end
--- Stops the currently playing track and rewinds it back to beginning.
function GGMusic:stop()
audio.rewind( self.channel )
audio.stop( self.channel )
end
--- Destroys this GGMusic object.
function GGMusic:destroy()
self:stop()
for i = 1, #self.tracks, 1 do
if self.tracks[ i ].handle then
audio.dispose( self.tracks[ i ].handle )
end
self.tracks[ i ].handle = nil
self.tracks[ i ] = nil
end
self.tracks = nil
self = nil
end
return GGMusic