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snakeAndLadder.cpp
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102 lines (96 loc) · 1.77 KB
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#include <iostream>
#include <list>
#include <unordered_map>
#include <map>
#include <cstring>
#include <queue>
using namespace std;
// typedef vector<vector<vector<int>>> vvvi;
// typedef vector<vector<int>> vvi;
// typedef vector<int> vi;
// vvvi vectName( size, vvi ( size, vi( size, value)));
// #define ll long long int
#define Faster ios_base::sync_with_stdio(false); cin.tie(0); cout.tie(0);
template<typename T>
class Graph{
map<T,list<T>> l;
public:
void addEdge(T x, T y){
l[x].push_back(y);
// l[y].push_back(x);
}
int bfs(T src, T dest, int n){
// map<T, bool> visited;
// queue<T> q;
// q.push(src);
// visited[src]=true;
// while(!q.empty()){
// T node = q.front();
// cout << node << "->";
// q.pop();
// for(int nbr: l[node]){
// if(!visited[nbr]){
// q.push(nbr);
// visited[nbr]=true;
// }
// }
// }
map<T, int> dist;
map<T, T> parent;
queue<T> q;
for(auto node_pair : l){
T node = node_pair.first;
dist[node]=INT32_MAX;
}
q.push(src);
dist[src]=0;
parent[src]=src;
while(!q.empty()){
T node = q.front();
q.pop();
for(int nbr: l[node]){
if(dist[nbr]==INT32_MAX){
q.push(nbr);
dist[nbr]=dist[node]+1;
parent[nbr]=node;
}
}
}
T temp=dest;
while(temp!=src){
cout << temp << "<--";
temp=parent[temp];
}
cout<<src<<endl;
return dist[dest];
}
};
int main()
{
Faster;
int board[50]={0};
board[2]=13;
board[5]=2;
board[9]=18;
board[18]=11;
board[17]=-13;
board[20]=-14;
board[24]=-8;
board[25]=10;
board[32]=-2;
board[34]=-22;
Graph<int> g;
int n=6;
for(int i=0;i<=n*n;i++){
for(int dice=1;dice<=6;dice++){
int j=i+dice;
j+=board[j];
if(j<=n*n){
g.addEdge(i,j);
}
}
}
g.addEdge(n*n,n*n);
cout<<g.bfs(0, n*n,n);
return 0;
}