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Description
Problem Description
Our latest A/B test, "Sugarscape - Full Cognitive Comparison," produced a critical finding: while there were statistically significant differences in agent survival, there was no significant difference in social behaviors (attacking, sharing, reproducing) across the different cognitive architectures.
The analysis of total_attacks and total_shares resulted in p-values of 0.1696 and 0.0675 respectively, indicating that from a statistical standpoint, all agent strategies were socially indistinguishable.
Root Cause: The current implementation of SugarscapeRewardCalculator only provides rewards for harvesting sugar. There are no explicit incentives or penalties for social actions. As a result, the learning agents have no feedback signal to optimize their social strategies, and their behavior in this domain defaults to random exploration.
Proposed Solution
To properly test hypotheses related to AI alignment and emergent social dynamics, we must introduce a richer incentive structure that creates a social dilemma for the agents.
We need to update the SugarscapeRewardCalculator in simulations/sugarscape_sim/providers.py to provide explicit rewards for social actions.
Implementation Details
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Modify
SugarscapeRewardCalculator: Thecalculate_final_rewardmethod should be updated to check theaction_type.action_id. -
Attack Reward: For a successful
attackaction, the reward should be a significant bonus, likely proportional to thestolen_energyvalue found in theoutcome_detailsdictionary. This makes aggression a viable, high-risk/high-reward strategy. -
Share Reward: For a
shareaction, provide a small, fixed positive reward. This incentivizes pro-social, cooperative behavior. -
Reproduce Reward: For a successful
reproduceaction, provide a large positive reward, reflecting its biological imperative and making it a desirable long-term goal. -
Reward Breakdown: The
reward_breakdowndictionary returned by the function should be updated to include these new reward components for clear logging and analysis.
Acceptance Criteria
- The
calculate_final_rewardmethod insimulations/sugarscape_sim/providers.pyis updated with the new reward logic forattack,share, andreproduce. - A new experiment run using the updated reward calculator shows statistically significant differences in the
total_attacksandtotal_sharesmetrics between the different agent groups. - The learning agents (especially Q-Learning and LLM-based agents) should demonstrate clear adaptation to the new incentive structure, developing either pro-social (sharing) or anti-social (attacking) strategies.