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1 sample at 540x540 resolution took roughly 40 seconds on two computers.
Profiling indicates that the average ray is intersected against 200 boxes in a scene with 6000 triangles. I don't have enough experience to know for sure, but assuming that the BIH algorithm has a time complexity of O(log n) (which is an unrealistically optimistic best-case), I would expect about 20.
To me, this suggests a bug in the BIH implementation. The only other explanation I can think of for such bad time performance is that the intersection test itself is inefficient.
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