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@NehaGujar1
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m_Shader = std::move(shader);
if (ind >= m_PixelShaderCount)
{
m_Shader.push_back(std::move(shader)); //read
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this should be emplace_back

}
else
{
m_Shader[ind] = std::move(shader); // current changes
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use emplace

: MaterialResourceFile(ResourceFile::Type::CustomMaterial, path)
{
m_PixelShaderCount=0;
m_DummyVertexShaderPath = "rootex/core/renderer/shaders/custom_pixel_shader.hlsl";
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this is not a pixel shader

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3 participants