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Known issues
José Carlos edited this page Sep 3, 2024
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As this library is currently under active development, some rough edges are expected. Here's some that I spotted myself:
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Second Monitor Disappearing
- The secondary screen is rendered when
StartUI(int monitor_id)is called, which opens a fullscreen window on the second monitor. However, the screen may disappear if any other window intersects with it. If this happens, you can simply call StartUI again to restore the display.
- The secondary screen is rendered when
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Monitor selection
- The
monitor_idargument inStartUI(int monitor_id)is currently non-functional. Monitor selection is currently hardcoded to the second monitor as identified by Windows' display settings.
- The
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Frame drops
- The system runs smoothly at 720 Hz, but I've noticed occasional frame drops at 1.44 kHz. It’s unclear whether this issue is hardware-related (PLM or camera) or software-related (PLMCtrl). I've recently pushed some changes to the code that have significantly improved the speed of copying the bitpacked hologram buffer from the CPU to the GPU. I’ll be testing soon to see if this resolves the issue.