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chooselevelscene.cpp
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81 lines (62 loc) · 2.31 KB
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#include "chooselevelscene.h"
#include "mypushbutton.h"
#include <QDebug>
#include <QMenuBar>
#include <QMenu>
#include <QPainter>
#include <QLabel>
ChooseLevelScene::ChooseLevelScene(QWidget *parent)
: QMainWindow{parent}
{
QMenuBar * bar = menuBar();
QMenu * startMenu = bar->addMenu("start");
QAction * quitAction = startMenu->addAction("out");
connect(quitAction, &QAction::triggered, [=](){
this->close();
});
this->setWindowTitle("gold game");
this->setFixedSize(320, 588);
this->setWindowIcon(QPixmap(":/res/Coin0001.png"));
// return butoon
MyPushButton * backBtn = new MyPushButton(":/res/BackButton.png", ":/res/BackButtonSelected.png");
backBtn->setParent(this);
backBtn->move(this->width()-backBtn->width()-10, this->height()-backBtn->height()-10);
connect(backBtn, &MyPushButton::clicked, [=](){
this->hide();
this->chooseSceneBack();
});
palyScene = nullptr;
for (int i = 0; i < 20; ++i) {
MyPushButton * menuBtn = new MyPushButton(":/res/LevelIcon.png");
menuBtn->setParent(this);
menuBtn->move(25+(i%4)*70, 140+(i/4)*70);
connect(menuBtn, &MyPushButton::clicked, [=](){
palyScene = new PlayScene(i+1);
this->hide();
this->palyScene->setGeometry(this->geometry());
this->palyScene->show();
connect(this->palyScene, &PlayScene::chooseSceneBack, [=](){
this->setGeometry(this->palyScene->geometry());
delete this->palyScene;
this->palyScene = nullptr;
this->show();
});
});
QLabel * label = new QLabel;
label->setParent(this);
label->setFixedSize(menuBtn->width(), menuBtn->height());
label->setText(QString::number(i+1));
label->move(25+(i%4)*70, 140+(i/4)*70);
label->setAlignment(Qt::AlignHCenter | Qt::AlignVCenter);
label->setAttribute(Qt::WA_TransparentForMouseEvents);
}
}
void ChooseLevelScene::paintEvent(QPaintEvent *)
{
QPainter painter(this);
QPixmap pix;
pix.load(":/res/OtherSceneBg.png");
painter.drawPixmap(0,0,this->width(), this->height(), pix);
pix.load(":/res/Title.png");
painter.drawPixmap((this->width()-pix.width())*0.5, 30, pix.width(), pix.height(), pix);
}