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Character and Chart scripts
Super edited this page Sep 5, 2021
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As of 0.5.0, you will be able to provide a script with characters or charts. You can use these scripts to add custom features and such to the game while only having it effect one song. To add a script, you just put a script.hscript in the character or song's folder
All methods contain a reference to the character as the first argument
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startSong ()
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endSong ()
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initScript ()
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new ()
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update (elapsed)
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playAnim (animName)
All methods contain a reference to playState as the first argument
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startSong ()
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generateSong ()
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endSong ()
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initScript ()
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update (elapsed)
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beatHit ()
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stepHit ()
For unknown reasons, characters cannot be modified/accessed through playState.CHAR, You have to use:
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charGet(charId:Int,field:String), charId is the character's ID, field is the field to access,charGet(0,"curCharacter")would return BF's character name -
charGet(charId:Int, field:String, value:Dynamic), charId is the character's ID, field is the field to access, Value is the what to set it to. -
charAnim(charId:Int,anim:String), charId is the character's ID, anim is the animation to play. For charId: 0=BF,1=Opponent,2=GF
You can use BRtools to load sprites and play sounds without having to worry about the chart or character's folder path.
Available methods:
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BRtools.loadSparrowSprite(x, y, PATH, ANIMATION, LOOP, FPS)- Loads a xml and png, example:spacebarthing = BRtools.loadSparrowSprite(0,0,"sprites/spacebar","spacepress",true);
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BRtools.playSound(PATH, VOLUME)- Plays a sound, example:BRtools.playSound("sounds/Alarm.ogg",1); -
BRtools.cacheSound(PATH),BRtools.cacheSprite(PATH)- loads a sound/sprite into memory. ExampleBRtools.cacheSprite("sprites/spacebar");