Error message when importing the Kerbal X, or any craft (even one part crafts), for that matter.
.mu files work great, but the snapping is the main reason why this mod would have been so great if importing .craft files worked.
Also would be great if it would be possible to export as .craft, but with modifications, I can see how adding the shifts in KSP’s UI might be a nuisance, but at least fix the import.
I am on a Mac running the intended version of Blender.
P.S. Just a question: Does exporting as a .mu keep the traits of the engines/moving parts (fuel capacity, general code, ability to be staged) even when moved? How could I do that if not?
Error message when importing the Kerbal X, or any craft (even one part crafts), for that matter.
.mu files work great, but the snapping is the main reason why this mod would have been so great if importing .craft files worked.
Also would be great if it would be possible to export as .craft, but with modifications, I can see how adding the shifts in KSP’s UI might be a nuisance, but at least fix the import.
I am on a Mac running the intended version of Blender.
P.S. Just a question: Does exporting as a .mu keep the traits of the engines/moving parts (fuel capacity, general code, ability to be staged) even when moved? How could I do that if not?