A GIPF game engine project. The engine in its current version (1.0.0) offers basic functionality, enabling the implementation of key game mechanics.
- Loading and initializing the game board
- Executing basic moves
- Implementation of opponent piece capture mechanics
- Validation of incorrect game states
The current implementation covers approximately 60% of the planned functionality.
- Programming languages: C++, C, Shell
- Utilization of C++ standard library:
- Vectors
- Hash maps
- Queues
More information about the original GIPF game can be found here.