diff --git a/alphabet_block.scad b/alphabet_block.scad index 85d8084..2b28ab5 100644 --- a/alphabet_block.scad +++ b/alphabet_block.scad @@ -5,7 +5,7 @@ http://tonybuser.com http://creativecommons.org/licenses/by/3.0/ */ - +include // change to any letter letter = "A"; diff --git a/alphabet_block_32.scad b/alphabet_block_32.scad new file mode 100644 index 0000000..fd2c674 --- /dev/null +++ b/alphabet_block_32.scad @@ -0,0 +1,26 @@ +/* +Parametric Alphabet Block +Tony Buser +http://tonybuser.com +http://creativecommons.org/licenses/by/3.0/ + +Adapted to use the "32" bit bitmap scad script +*/ + +use + +// change to any letter +letter = "A"; + +union() { + difference() { + cube(size = 20); + translate(v = [2, 2, 17]) { + cube(size = [16, 16, 5]); + } + } + + translate(v = [10, 10, 15]) { + 32bit_char(letter, 0.5, 5); + } +} \ No newline at end of file diff --git a/bitmap_32.scad b/bitmap_32.scad new file mode 100644 index 0000000..05bf91b --- /dev/null +++ b/bitmap_32.scad @@ -0,0 +1,3357 @@ + +/* +Bitmap and 32Bit Font Module based on +Bitmap and 8Bit Font Module +Tony Buser +http://tonybuser.com +http://creativecommons.org/licenses/by/3.0/ + +Font mapped is Lucida Console fixed width - 32 bit high, 20 bit wide +Bitmap characters are 31 bits high and 8,16,24 or 32 bits wide + +tony@think3dprint3d.com +http://blog.think3dprint3d.com/2013/02/bitmap32.html +*/ + +font_column_bits=31; + +module bitmap(bitmap, block_size, height, column_bits, row_bits) { + x_length = block_size * row_bits; + y_length = block_size * column_bits; + bitmap_size = row_bits * column_bits; + + function loc_y(loc) = floor(loc / row_bits) * block_size; + function loc_x(loc) = loc % row_bits * block_size; + function loc_z(loc) = (bitmap[loc]*height-height)/2; + + translate(v = [-x_length/2+block_size/2,-y_length/2+block_size/2,height/2]) { + for (loc = [0:bitmap_size - 1]) { + if (bitmap[loc] != 0) { + union() { + translate(v = [loc_x(loc), loc_y(loc), loc_z(loc)]) { + cube(size = [block_size+0.01, block_size+0.01, height * bitmap[loc]], center = true); + //echo(str("loc: ",loc," loc_x: ", loc_x(loc) , " loc_y: ", loc_y(loc))); + } + } + } + } + } +} + +module 32bit_char(char, block_size, height) { + if (char == "!") { + bitmap([ + 0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0, + 1,1,1,1,1,0,0,0, + 1,1,1,1,1,0,0,0, + 1,1,1,1,1,0,0,0, + 1,1,1,1,1,0,0,0, + 1,1,1,1,1,0,0,0, + 1,1,1,1,1,0,0,0, + 1,1,1,1,1,0,0,0, + 1,1,1,1,1,0,0,0, + 1,1,1,1,1,0,0,0, + 1,1,1,1,1,0,0,0, + 1,1,1,1,1,0,0,0, + 1,1,1,1,1,0,0,0, + 1,1,1,1,1,0,0,0, + 1,1,1,1,1,0,0,0, + 1,1,1,1,1,0,0,0, + 1,1,1,1,1,0,0,0, + 1,1,1,1,1,0,0,0, + 1,1,1,1,1,0,0,0, + 1,1,1,1,1,0,0,0, + 0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0, + 1,1,1,1,1,0,0,0, + 1,1,1,1,1,0,0,0, + 1,1,1,1,1,0,0,0, + 0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0 + ], block_size, height, font_column_bits, 8); + } + else if (char == "\"") { + bitmap([ + 1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0, + 1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0, + 1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0, + 1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0, + 1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0, + 1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0, + 1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0, + 1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 + ], block_size, height, font_column_bits, 16); + } + else if (char == "#") { + bitmap([ + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0, + 0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0, + 0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0, + 0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0, + 0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0, + 0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0, + 0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0, + 0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0, + 0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0, + 0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0, + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0, + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0, + 0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0, + 0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0, + 0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 + ], block_size, height, font_column_bits, 24); + } + else if (char == "$") { + bitmap([ + 0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0, + 0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0, + 0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0, + 0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0, + 0,0,1,1,1,1,1,1,1,1,0,1,1,1,1,0, + 0,0,1,1,1,1,0,1,1,1,0,0,0,1,1,0, + 0,1,1,1,1,0,0,1,1,1,0,0,0,0,0,0, + 0,1,1,1,1,0,0,1,1,1,0,0,0,0,0,0, + 0,1,1,1,1,0,0,1,1,1,0,0,0,0,0,0, + 0,1,1,1,1,0,0,1,1,1,0,0,0,0,0,0, + 0,1,1,1,1,1,0,1,1,1,0,0,0,0,0,0, + 0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0, + 0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0, + 0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0, + 0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0, + 0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0, + 0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0, + 0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0, + 0,0,0,0,0,0,0,1,1,1,0,1,1,1,1,0, + 0,0,0,0,0,0,0,1,1,1,0,1,1,1,1,0, + 0,0,0,0,0,0,0,1,1,1,0,1,1,1,1,0, + 0,0,0,0,0,0,0,1,1,1,0,1,1,1,1,0, + 0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0, + 1,1,1,0,0,0,0,1,1,1,1,1,1,1,0,0, + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0, + 1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0, + 0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0, + 0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0, + 0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 + ], block_size, height, font_column_bits, 16); + } + else if (char == "%") { + bitmap([ + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0, + 0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0, + 0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0, + 0,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0, + 1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0, + 1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0, + 1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0, + 1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0, + 1,1,1,1,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0, + 1,1,1,1,0,0,0,0,1,1,1,1,0,1,1,1,1,0,0,0,0,0,0,0, + 1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0, + 0,1,1,1,1,0,0,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,1,1,1,1,1,1,1,1,0,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,0,1,1,1,1,1,1,0,1,1,1,1,0,1,1,1,1,1,1,0,0,0, + 0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,1,1,1,1,1,1,0,0, + 0,0,0,0,0,0,0,0,0,1,1,1,0,1,1,1,1,0,0,1,1,1,1,0, + 0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1, + 0,0,0,0,0,0,0,1,1,1,1,0,1,1,1,1,0,0,0,0,1,1,1,1, + 0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,0,0,0,1,1,1,1, + 0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1, + 0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1, + 0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1, + 0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,1,1,0,0,1,1,1,1,1, + 0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0, + 0,0,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0, + 0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0, + 0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 + ], block_size, height, font_column_bits, 24); + } + else if (char == "&") { + bitmap([ + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0, + 0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0, + 0,0,0,0,0,1,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0,0,0,0, + 0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,0,0, + 0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,0,0, + 0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,0,0, + 0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0, + 0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0, + 0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0, + 0,0,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,0, + 0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,0, + 0,1,1,1,1,0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0, + 1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,0, + 1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,0,0,1,1,1,1,0,0, + 1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,0,0, + 1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0, + 1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0, + 0,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0, + 0,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0, + 0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0, + 0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0, + 0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 + ], block_size, height, font_column_bits, 24); 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+ } + else if (char == "c") { + bitmap([ + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0, + 0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0, + 0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0, + 0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,0, + 0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0, + 1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0, + 1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0, + 1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0, + 1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0, + 1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0, + 1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0, + 1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0, + 0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0, + 0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,1,1,1,1,1,1,0,0,0,0,0,1,1,0, + 0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0, + 0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0, + 0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 + ], block_size, height, font_column_bits, 16); + } + else if (char == "d") { + bitmap([ + 0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0, + 0,0,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0, + 0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0, + 0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0, + 0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0, + 0,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0, + 0,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0, + 1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0, + 1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0, + 1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0, + 1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0, + 1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0, + 1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0, + 1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0, + 1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0, + 0,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0, + 0,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0, + 0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0, + 0,0,0,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,0, + 0,0,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 + ], block_size, height, font_column_bits, 24); 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+ } + else if (char == "r") { + bitmap([ + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 1,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0, + 1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0, + 1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, + 1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0, + 1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0, + 1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0, + 1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0, + 1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0, + 1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0, + 1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0, + 1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0, + 1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0, + 1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0, + 1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0, + 1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0, + 1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0, + 1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0, + 1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0, + 1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 + ], block_size, height, font_column_bits, 16); 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+ } + else if (char == "\{") { + bitmap([ + 0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0, + 0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0, + 0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0, + 0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0, + 0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0, + 0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0, + 0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0, + 1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0, + 1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0, + 1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0, + 0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0, + 0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0, + 0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0, + 0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0, + 0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0, + 0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0, + 0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0 + ], block_size, height, font_column_bits, 16); + } + else if (char == "|") { + bitmap([ + 1,1,1,0,0,0,0,0, + 1,1,1,0,0,0,0,0, + 1,1,1,0,0,0,0,0, + 1,1,1,0,0,0,0,0, + 1,1,1,0,0,0,0,0, + 1,1,1,0,0,0,0,0, + 1,1,1,0,0,0,0,0, + 1,1,1,0,0,0,0,0, + 1,1,1,0,0,0,0,0, + 1,1,1,0,0,0,0,0, + 1,1,1,0,0,0,0,0, + 1,1,1,0,0,0,0,0, + 1,1,1,0,0,0,0,0, + 1,1,1,0,0,0,0,0, + 1,1,1,0,0,0,0,0, + 1,1,1,0,0,0,0,0, + 1,1,1,0,0,0,0,0, + 1,1,1,0,0,0,0,0, + 1,1,1,0,0,0,0,0, + 1,1,1,0,0,0,0,0, + 1,1,1,0,0,0,0,0, + 1,1,1,0,0,0,0,0, + 1,1,1,0,0,0,0,0, + 1,1,1,0,0,0,0,0, + 1,1,1,0,0,0,0,0, + 1,1,1,0,0,0,0,0, + 1,1,1,0,0,0,0,0, + 1,1,1,0,0,0,0,0, + 1,1,1,0,0,0,0,0, + 1,1,1,0,0,0,0,0, + 1,1,1,0,0,0,0,0 + ], block_size, height, font_column_bits, 8); + } + else if (char == "\}") { + bitmap([ + 1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0, + 1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0, + 1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0, + 0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0, + 0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0, + 0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0, + 0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0, + 0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0, + 0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0, + 0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0, + 0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0, + 0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0, + 0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0, + 0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0, + 0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0, + 0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0, + 0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0, + 1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0, + 1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0 + ], block_size, height, font_column_bits, 16); + } + else if (char == "~") { + bitmap([ + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0, + 0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0, + 1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, + 1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 + ], block_size, height, font_column_bits, 24); + } else { + echo("32bit_char: Invalid Character: ", char); + } + +} + + +//the string processing does not do vey good job of spacing the characters +//in the string - everything is 32 bits wide right now because of "M" and "W" +module 32bit_str(chars, char_count, block_size, height) +{ + echo(str("32bit_str: Total Width: ", block_size * 32 * char_count, "mm, Char count:", char_count)); + union() + { + for (count = [0:char_count-1]) + { + translate(v = [0, count * block_size * 32 , 0]) + { + rotate([0,0,90]) + mirror([0,1,0]) + 32bit_char(chars[count], block_size, height); + } + } + } +} + + diff --git a/height_map.scad b/height_map.scad index 6a5e4fa..b3e3685 100644 --- a/height_map.scad +++ b/height_map.scad @@ -9,7 +9,7 @@ Can also dynamically run this by passing an array on the command line: /Applications/OpenSCAD.app/Contents/MacOS/OpenSCAD -m make -D bitmap=[2,2,2,0,1,3,2,2,2] -D row_size=3 -s height_map.stl height_map.scad */ - +include block_size = 5; height = 5; diff --git a/name_tag.scad b/name_tag.scad index 1c22d8a..f438976 100644 --- a/name_tag.scad +++ b/name_tag.scad @@ -5,7 +5,7 @@ http://tonybuser.com http://creativecommons.org/licenses/by/3.0/ */ - +include // change chars array and char_count // OpenSCAD has no string or length methods :(