I like programming (and giraffes)! π - mainly in C/C++, like my Chess Engine, Neural Network, a bunch of little 2D / 3D Games & working on embedded platforms
π³ DarWinWin - Ecosystem simulation with AI actors
An ecosystem simulation where Neural Network based (SIMD forward pass) AI-actors evolve to survive. Through the means of natural selection of mutating genes (weights & biases) actors learned to move, eat, not drown, drag food to land, etc. in order to not perish on contact survive in cruel procedurally generated worlds.
β blunder - Simple Chess Engine in C++
Blunder is a C++ Chess Engine based on the MiniMax Algorithm with Alpha-Beta Pruning, Iterative Deepening with Aspiration Windows, Quiescence Search and other fun tricks to obliterate me noobs at chess - it certainly won't beat Magnus Carlsen, though.
π¬ linoplapp - Experimental text-to-speech processor
Linoplapp explores the limits of a minimal text-to-speech Algorithm. Starting from the IPA-notation of an input phrase, it assembles matching pre-recorded voice snippets of IPA sequences into an output WAV-file - with some luck and good listening comprehension you might even be able to make out a couple of words π


